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| When used on a person, a smooth transition to the given action will be initiated. | | When used on a person, a smooth transition to the given action will be initiated. | ||
|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
==== Arma 3 Playactions ==== | |||
* AdjustB | |||
* AdjustF | |||
* AdjustL | |||
* AdjustLB | |||
* AdjustLF | |||
* AdjustR | |||
* AdjustRB | |||
* AdjustRF | |||
* agonyStart | |||
* agonyStop | |||
* apctracked2_slot1_in | |||
* apctracked2_slot1_out | |||
* apctracked2_slot2_in | |||
* apctracked2_slot2_out | |||
* apcwheeled3_slot1_in | |||
* apcwheeled3_slot1_out | |||
* bench_Heli_Light_01_get_in | |||
* bench_Heli_Light_01_get_out | |||
* BinocOff | |||
* BinocOn | |||
* Binoculars | |||
* BottomDive | |||
* bottomSwim | |||
* CanNotMove | |||
* carriedStill | |||
* ChopperHeavy_L_GetIn_H | |||
* ChopperHeavy_L_GetOut_H | |||
* ChopperHeavy_L_Static_H | |||
* ChopperHeavy_LP_Static_H | |||
* ChopperHeavy_Lux_GetIn_H | |||
* chopperheavy_Lux_getout_H | |||
* ChopperHeavy_R_GetIn_H | |||
* ChopperHeavy_R_GetOut_H | |||
* ChopperHeavy_R_static_H | |||
* chopperLight_C_L_idleA_H | |||
* chopperLight_C_L_idleB_H | |||
* chopperLight_C_L_idleC_H | |||
* chopperLight_C_L_idleD_H | |||
* chopperLight_C_L_static_H | |||
* chopperLight_C_LIn_H | |||
* chopperLight_C_LOut_H | |||
* chopperLight_C_R_idleA_H | |||
* chopperLight_C_R_idleB_H | |||
* chopperLight_C_R_idleC_H | |||
* chopperLight_C_R_idleD_H | |||
* chopperLight_C_R_static_H | |||
* chopperLight_C_Rin_H | |||
* chopperLight_C_Rout_H | |||
* chopperLight_CB_static_H | |||
* chopperLight_L_In_H | |||
* chopperLight_L_Out_H | |||
* chopperLight_L_static_H | |||
* chopperLight_R_in_H | |||
* chopperLight_R_out_H | |||
* chopperLight_R_static_H | |||
* chopperLight_RP_static_H | |||
* Civil | |||
* CivilLying | |||
* Combat | |||
* commander_apctracked1_in | |||
* commander_apctracked1_out | |||
* commander_apctracked1aa_in | |||
* commander_apctracked1aa_out | |||
* commander_apctracked1rcws_out | |||
* commander_apctracked3_in | |||
* commander_apctracked3_out | |||
* commander_apcwheeled1_in | |||
* commander_apcwheeled1_out | |||
* commander_apcwheeled2_in | |||
* commander_apcwheeled2_out | |||
* commander_apcwheeled2hi_in | |||
* commander_apcwheeled2hi_out | |||
* commander_mbt3_in | |||
* commander_mbt3_out | |||
* commander_MRAP_03 | |||
* commander_sdv | |||
* copilot_Heli_Light_02 | |||
* copilot_Heli_Light_02_Enter | |||
* copilot_Heli_Light_02_Exit | |||
* copilot_Heli_Light_03 | |||
* copilot_Heli_Light_03_Enter | |||
* copilot_Heli_Light_03_Exit | |||
* crew_tank01_in | |||
* crew_tank01_out | |||
* Crouch | |||
* Default | |||
* Diary | |||
* Die | |||
* DismountOptic | |||
* DismountSide | |||
* dooraction | |||
* Down | |||
* driver_apctracked3_in | |||
* driver_apctracked3_out | |||
* driver_apcwheeled2_in | |||
* driver_apcwheeled2_out | |||
* driver_boat01 | |||
* driver_hemtt | |||
* Driver_High01 | |||
* Driver_low01 | |||
* driver_mantis | |||
* Driver_mid01 | |||
* driver_MRAP_01 | |||
* driver_MRAP_03 | |||
* driver_offroad01 | |||
* driver_quadbike | |||
* driver_sdv | |||
* driver_tractor | |||
* driver_Truck_02 | |||
* driver_ugv_01 | |||
* EvasiveLeft | |||
* EvasiveRight | |||
* FastB | |||
* FastF | |||
* FastL | |||
* FastLB | |||
* FastLF | |||
* FastR | |||
* FastRB | |||
* FastRF | |||
* FireNotPossible | |||
* Gear | |||
* gestureAdvance | |||
* GestureAgonyCargo | |||
* gestureAttack | |||
* gestureCeaseFire | |||
* gestureCover | |||
* GestureDismountMuzzle | |||
* gestureFollow | |||
* gestureFreeze | |||
* gestureGo | |||
* gestureGoB | |||
* gestureHi | |||
* gestureHiB | |||
* gestureHiC | |||
* GestureLegPush | |||
* GestureMountMuzzle | |||
* gestureNo | |||
* gestureNod | |||
* gesturePoint | |||
* GestureReloadDMR | |||
* GestureReloadEBR | |||
* GestureReloadFlaregun | |||
* GestureReloadKatiba | |||
* GestureReloadLRR | |||
* GestureReloadM200 | |||
* GestureReloadM4SSAS | |||
* GestureReloadMk20 | |||
* GestureReloadMX | |||
* GestureReloadMXCompact | |||
* GestureReloadMXSniper | |||
* GestureReloadPistol | |||
* GestureReloadPistolHeavy02 | |||
* GestureReloadSDAR | |||
* GestureReloadSMG_01 | |||
* GestureReloadSMG_02 | |||
* GestureReloadSMG_03 | |||
* GestureReloadTRG | |||
* GestureReloadTRGUGL | |||
* GestureSpasm0 | |||
* GestureSpasm0weak | |||
* GestureSpasm1 | |||
* GestureSpasm1weak | |||
* GestureSpasm2 | |||
* GestureSpasm2weak | |||
* GestureSpasm3 | |||
* GestureSpasm3weak | |||
* GestureSpasm4 | |||
* GestureSpasm4weak | |||
* GestureSpasm5 | |||
* GestureSpasm5weak | |||
* GestureSpasm6 | |||
* GestureSpasm6weak | |||
* gestureUp | |||
* gestureYes | |||
* GetInAMV_cargo | |||
* GetInAssaultBoat | |||
* GetInHeli_Attack_01Gunner | |||
* GetInHeli_Attack_01Pilot | |||
* GetInHeli_Light_01bench | |||
* GetInHeli_Transport_01Cargo | |||
* GetInHeli_Transport_02Cargo | |||
* GetInHelicopterCargo | |||
* GetInHemttBack | |||
* GetInHigh | |||
* GetInLow | |||
* GetInMantis | |||
* GetInMedium | |||
* GetInMortar | |||
* GetInMRAP_01 | |||
* GetInMRAP_01_cargo | |||
* GetInMRAP_03 | |||
* GetInOffroad | |||
* GetInOffroadBack | |||
* GetInOffroadCargo | |||
* GetInQuadbike | |||
* GetInQuadbike_cargo | |||
* GetInSDV | |||
* GetInSpeedboat | |||
* GetOutAssaultBoat | |||
* GetOutHeli_Attack_01Gunner | |||
* GetOutHeli_Attack_01Pilot | |||
* GetOutHeli_Light_01bench | |||
* GetOutHelicopterCargo | |||
* GetOutHigh | |||
* GetOutHighHemtt | |||
* GetOutHighZamak | |||
* GetOutLow | |||
* GetOutMantis | |||
* GetOutMedium | |||
* GetOutMortar | |||
* GetOutMRAP_01 | |||
* GetOutMRAP_01_cargo | |||
* GetOutPara | |||
* GetOutQuadbike | |||
* GetOutQuadbike_cargo | |||
* GetOutSDV | |||
* GetOutSpeedboat | |||
* GetOver | |||
* grabCarried | |||
* grabCarry | |||
* grabDrag | |||
* grabDragged | |||
* gunner_apctracked1aa_in | |||
* gunner_apctracked1aa_out | |||
* gunner_apctracked3_in | |||
* gunner_apctracked3_out | |||
* gunner_apcwheeled1_in | |||
* gunner_apcwheeled1_out | |||
* gunner_Heli_Transport_01 | |||
* gunner_mbt3_in | |||
* gunner_mbt3_out | |||
* gunner_mortar | |||
* gunner_MRAP_01 | |||
* gunner_MRAP_03 | |||
* gunner_MRAP_03_lookingatmonitor | |||
* gunner_standup01 | |||
* gunner_static_low01 | |||
* gunner_staticlauncher | |||
* HandGunOn | |||
* healedStart | |||
* healedStop | |||
* Heli_Attack_01_Gunner | |||
* Heli_Attack_01_Gunner_Enter | |||
* Heli_Attack_01_Gunner_Exit | |||
* Heli_Attack_01_Pilot | |||
* Heli_Attack_01_Pilot_Enter | |||
* Heli_Attack_01_Pilot_Exit | |||
* Heli_Attack_02_Cargo | |||
* Heli_Attack_02_Gunner_SettleIn | |||
* Heli_Attack_02_Pilot | |||
* Heli_Light_02_Cargo | |||
* Heli_Light_02_Gunner | |||
* Heli_Light_02_Pilot | |||
* JumpOff | |||
* LadderOff | |||
* LadderOffBottom | |||
* LadderOffTop | |||
* LadderOnDown | |||
* LadderOnUp | |||
* Lying | |||
* mbt1_slot1_in | |||
* mbt1_slot1_out | |||
* mbt1_slot2_in | |||
* mbt1_slot2_out | |||
* mbt1c_slot2_in | |||
* mbt1c_slot2_out | |||
* mbt2_slot1_in | |||
* mbt2_slot1_out | |||
* mbt2_slot2_in | |||
* mbt2_slot2_out | |||
* mbt2_slot2a_in | |||
* mbt2_slot2a_out | |||
* mbt2_slot2b_in | |||
* mbt2_slot2b_out | |||
* Medic | |||
* MedicOther | |||
* medicStart | |||
* medicStartRightSide | |||
* medicStartUp | |||
* medicStop | |||
* Mi17_Cargo02 | |||
* Mk201_Turret | |||
* Mk34_Turret | |||
* Mortar_01_F_Turret | |||
* Mortar_Gunner | |||
* MountOptic | |||
* MountSide | |||
* Para_Pilot | |||
* passenger_apc_generic01 | |||
* passenger_apc_generic02 | |||
* passenger_apc_generic02b | |||
* passenger_apc_generic03 | |||
* passenger_apc_generic04 | |||
* passenger_apc_narrow_generic01 | |||
* passenger_apc_narrow_generic02 | |||
* passenger_apc_narrow_generic03 | |||
* passenger_apc_narrow_generic03still | |||
* passenger_boat_holdleft | |||
* passenger_boat_holdleft2 | |||
* passenger_boat_holdright | |||
* passenger_boat_holdright2 | |||
* passenger_boat_rightrear | |||
* passenger_flatground_crosslegs | |||
* passenger_flatground_generic01 | |||
* passenger_flatground_generic02 | |||
* passenger_flatground_generic03 | |||
* passenger_flatground_generic04 | |||
* passenger_flatground_generic05 | |||
* passenger_flatground_leanleft | |||
* passenger_flatground_leanright | |||
* passenger_generic01_foldhands | |||
* passenger_generic01_leanleft | |||
* passenger_generic01_leanright | |||
* passenger_injured_medevac_truck01 | |||
* passenger_injured_medevac_truck02 | |||
* passenger_injured_medevac_truck03 | |||
* passenger_low01 | |||
* passenger_mantisrear | |||
* passenger_MRAP_01_back | |||
* passenger_MRAP_01_front | |||
* passenger_MRAP_03exgunner | |||
* passenger_quadbike | |||
* passenger_sdv | |||
* passenger_VAN_codriver01 | |||
* passenger_VAN_codriver02 | |||
* PBX_Cargo01 | |||
* PBX_Cargo02 | |||
* PBX_Cargo03 | |||
* PBX_Driver | |||
* pilot_Heli_Attack_01 | |||
* pilot_Heli_Light_02 | |||
* pilot_Heli_Light_02_Enter | |||
* pilot_Heli_Light_02_Exit | |||
* pilot_Heli_Light_03 | |||
* pilot_Heli_Light_03_Enter | |||
* pilot_Heli_Light_03_Exit | |||
* pilot_Heli_Transport_01 | |||
* Plane_Fighter_01_Pilot | |||
* Plane_Fighter_03_pilot | |||
* Plane_Transport_01_Cargo | |||
* Plane_Transport_01_Pilot | |||
* PlayerCrouch | |||
* PlayerProne | |||
* PlayerSlowB | |||
* PlayerSlowF | |||
* PlayerSlowL | |||
* PlayerSlowLB | |||
* PlayerSlowLF | |||
* PlayerSlowR | |||
* PlayerSlowRB | |||
* PlayerSlowRF | |||
* PlayerStand | |||
* PlayerTactB | |||
* PlayerTactF | |||
* PlayerTactL | |||
* PlayerTactLB | |||
* PlayerTactLF | |||
* PlayerTactR | |||
* PlayerTactRB | |||
* PlayerTactRF | |||
* PlayerWalkB | |||
* PlayerWalkF | |||
* PlayerWalkL | |||
* PlayerWalkLB | |||
* PlayerWalkLF | |||
* PlayerWalkR | |||
* PlayerWalkRB | |||
* PlayerWalkRF | |||
* PrimaryWeapon | |||
* PutDown | |||
* PutDownEnd | |||
* Relax | |||
* released | |||
* releasedBad | |||
* reloadGM6 | |||
* ReloadMagazine | |||
* ReloadMGun | |||
* ReloadMortar | |||
* ReloadRPG | |||
* RHIB_Cargo | |||
* RHIB_Driver | |||
* RHIB_Gunner | |||
* Salute | |||
* saluteOff | |||
* SecondaryWeapon | |||
* SitDown | |||
* SlowB | |||
* SlowF | |||
* SlowL | |||
* SlowLB | |||
* SlowLF | |||
* SlowR | |||
* SlowRB | |||
* SlowRF | |||
* Stand | |||
* startDive | |||
* StartFreefall | |||
* startSwim | |||
* Static_Turret | |||
* Stop | |||
* StopDive | |||
* StopRelaxed | |||
* StopSwim | |||
* StrokeFist | |||
* StrokeGun | |||
* SurfaceDive | |||
* surfaceSwim | |||
* Surrender | |||
* swimDown | |||
* swimUp | |||
* TactB | |||
* TactF | |||
* TactL | |||
* TactLB | |||
* TactLF | |||
* TactR | |||
* TactRB | |||
* TactRF | |||
* TakeFlag | |||
* TestDriver | |||
* TestDriverOut | |||
* TestGunner | |||
* ThrowGrenade | |||
* ThrowPrepare | |||
* Treated | |||
* Truck_02_Driver | |||
* Truck_Cargo01 | |||
* Truck_Cargo02 | |||
* Truck_Cargo03 | |||
* Truck_Cargo04 | |||
* Truck_Driver | |||
* TurnL | |||
* TurnLRelaxed | |||
* TurnR | |||
* TurnRRelaxed | |||
* Unconscious | |||
* Up | |||
* WalkB | |||
* WalkF | |||
* WalkL | |||
* WalkLB | |||
* WalkLF | |||
* WalkR | |||
* WalkRB | |||
* WalkRF | |||
* WeaponOff | |||
* WeaponOn | |||
* Zodiac_Cargo01 | |||
* Zodiac_Cargo02 | |||
* Zodiac_Cargo03 | |||
* Zodiac_Cargo04 | |||
* Zodiac_Driver | |||
++[[User:Str|Str]] ([[User talk:Str|talk]]) 11:49, 9 March 2014 (CET) | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 11:49, 9 March 2014
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated.
- Groups:
- Uncategorised
Syntax
- Syntax:
- soldier playAction action
- Parameters:
- soldier: Object -
- action: String -
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playAction "SitDown"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- AdjustB
- AdjustF
- AdjustL
- AdjustLB
- AdjustLF
- AdjustR
- AdjustRB
- AdjustRF
- agonyStart
- agonyStop
- apctracked2_slot1_in
- apctracked2_slot1_out
- apctracked2_slot2_in
- apctracked2_slot2_out
- apcwheeled3_slot1_in
- apcwheeled3_slot1_out
- bench_Heli_Light_01_get_in
- bench_Heli_Light_01_get_out
- BinocOff
- BinocOn
- Binoculars
- BottomDive
- bottomSwim
- CanNotMove
- carriedStill
- ChopperHeavy_L_GetIn_H
- ChopperHeavy_L_GetOut_H
- ChopperHeavy_L_Static_H
- ChopperHeavy_LP_Static_H
- ChopperHeavy_Lux_GetIn_H
- chopperheavy_Lux_getout_H
- ChopperHeavy_R_GetIn_H
- ChopperHeavy_R_GetOut_H
- ChopperHeavy_R_static_H
- chopperLight_C_L_idleA_H
- chopperLight_C_L_idleB_H
- chopperLight_C_L_idleC_H
- chopperLight_C_L_idleD_H
- chopperLight_C_L_static_H
- chopperLight_C_LIn_H
- chopperLight_C_LOut_H
- chopperLight_C_R_idleA_H
- chopperLight_C_R_idleB_H
- chopperLight_C_R_idleC_H
- chopperLight_C_R_idleD_H
- chopperLight_C_R_static_H
- chopperLight_C_Rin_H
- chopperLight_C_Rout_H
- chopperLight_CB_static_H
- chopperLight_L_In_H
- chopperLight_L_Out_H
- chopperLight_L_static_H
- chopperLight_R_in_H
- chopperLight_R_out_H
- chopperLight_R_static_H
- chopperLight_RP_static_H
- Civil
- CivilLying
- Combat
- commander_apctracked1_in
- commander_apctracked1_out
- commander_apctracked1aa_in
- commander_apctracked1aa_out
- commander_apctracked1rcws_out
- commander_apctracked3_in
- commander_apctracked3_out
- commander_apcwheeled1_in
- commander_apcwheeled1_out
- commander_apcwheeled2_in
- commander_apcwheeled2_out
- commander_apcwheeled2hi_in
- commander_apcwheeled2hi_out
- commander_mbt3_in
- commander_mbt3_out
- commander_MRAP_03
- commander_sdv
- copilot_Heli_Light_02
- copilot_Heli_Light_02_Enter
- copilot_Heli_Light_02_Exit
- copilot_Heli_Light_03
- copilot_Heli_Light_03_Enter
- copilot_Heli_Light_03_Exit
- crew_tank01_in
- crew_tank01_out
- Crouch
- Default
- Diary
- Die
- DismountOptic
- DismountSide
- dooraction
- Down
- driver_apctracked3_in
- driver_apctracked3_out
- driver_apcwheeled2_in
- driver_apcwheeled2_out
- driver_boat01
- driver_hemtt
- Driver_High01
- Driver_low01
- driver_mantis
- Driver_mid01
- driver_MRAP_01
- driver_MRAP_03
- driver_offroad01
- driver_quadbike
- driver_sdv
- driver_tractor
- driver_Truck_02
- driver_ugv_01
- EvasiveLeft
- EvasiveRight
- FastB
- FastF
- FastL
- FastLB
- FastLF
- FastR
- FastRB
- FastRF
- FireNotPossible
- Gear
- gestureAdvance
- GestureAgonyCargo
- gestureAttack
- gestureCeaseFire
- gestureCover
- GestureDismountMuzzle
- gestureFollow
- gestureFreeze
- gestureGo
- gestureGoB
- gestureHi
- gestureHiB
- gestureHiC
- GestureLegPush
- GestureMountMuzzle
- gestureNo
- gestureNod
- gesturePoint
- GestureReloadDMR
- GestureReloadEBR
- GestureReloadFlaregun
- GestureReloadKatiba
- GestureReloadLRR
- GestureReloadM200
- GestureReloadM4SSAS
- GestureReloadMk20
- GestureReloadMX
- GestureReloadMXCompact
- GestureReloadMXSniper
- GestureReloadPistol
- GestureReloadPistolHeavy02
- GestureReloadSDAR
- GestureReloadSMG_01
- GestureReloadSMG_02
- GestureReloadSMG_03
- GestureReloadTRG
- GestureReloadTRGUGL
- GestureSpasm0
- GestureSpasm0weak
- GestureSpasm1
- GestureSpasm1weak
- GestureSpasm2
- GestureSpasm2weak
- GestureSpasm3
- GestureSpasm3weak
- GestureSpasm4
- GestureSpasm4weak
- GestureSpasm5
- GestureSpasm5weak
- GestureSpasm6
- GestureSpasm6weak
- gestureUp
- gestureYes
- GetInAMV_cargo
- GetInAssaultBoat
- GetInHeli_Attack_01Gunner
- GetInHeli_Attack_01Pilot
- GetInHeli_Light_01bench
- GetInHeli_Transport_01Cargo
- GetInHeli_Transport_02Cargo
- GetInHelicopterCargo
- GetInHemttBack
- GetInHigh
- GetInLow
- GetInMantis
- GetInMedium
- GetInMortar
- GetInMRAP_01
- GetInMRAP_01_cargo
- GetInMRAP_03
- GetInOffroad
- GetInOffroadBack
- GetInOffroadCargo
- GetInQuadbike
- GetInQuadbike_cargo
- GetInSDV
- GetInSpeedboat
- GetOutAssaultBoat
- GetOutHeli_Attack_01Gunner
- GetOutHeli_Attack_01Pilot
- GetOutHeli_Light_01bench
- GetOutHelicopterCargo
- GetOutHigh
- GetOutHighHemtt
- GetOutHighZamak
- GetOutLow
- GetOutMantis
- GetOutMedium
- GetOutMortar
- GetOutMRAP_01
- GetOutMRAP_01_cargo
- GetOutPara
- GetOutQuadbike
- GetOutQuadbike_cargo
- GetOutSDV
- GetOutSpeedboat
- GetOver
- grabCarried
- grabCarry
- grabDrag
- grabDragged
- gunner_apctracked1aa_in
- gunner_apctracked1aa_out
- gunner_apctracked3_in
- gunner_apctracked3_out
- gunner_apcwheeled1_in
- gunner_apcwheeled1_out
- gunner_Heli_Transport_01
- gunner_mbt3_in
- gunner_mbt3_out
- gunner_mortar
- gunner_MRAP_01
- gunner_MRAP_03
- gunner_MRAP_03_lookingatmonitor
- gunner_standup01
- gunner_static_low01
- gunner_staticlauncher
- HandGunOn
- healedStart
- healedStop
- Heli_Attack_01_Gunner
- Heli_Attack_01_Gunner_Enter
- Heli_Attack_01_Gunner_Exit
- Heli_Attack_01_Pilot
- Heli_Attack_01_Pilot_Enter
- Heli_Attack_01_Pilot_Exit
- Heli_Attack_02_Cargo
- Heli_Attack_02_Gunner_SettleIn
- Heli_Attack_02_Pilot
- Heli_Light_02_Cargo
- Heli_Light_02_Gunner
- Heli_Light_02_Pilot
- JumpOff
- LadderOff
- LadderOffBottom
- LadderOffTop
- LadderOnDown
- LadderOnUp
- Lying
- mbt1_slot1_in
- mbt1_slot1_out
- mbt1_slot2_in
- mbt1_slot2_out
- mbt1c_slot2_in
- mbt1c_slot2_out
- mbt2_slot1_in
- mbt2_slot1_out
- mbt2_slot2_in
- mbt2_slot2_out
- mbt2_slot2a_in
- mbt2_slot2a_out
- mbt2_slot2b_in
- mbt2_slot2b_out
- Medic
- MedicOther
- medicStart
- medicStartRightSide
- medicStartUp
- medicStop
- Mi17_Cargo02
- Mk201_Turret
- Mk34_Turret
- Mortar_01_F_Turret
- Mortar_Gunner
- MountOptic
- MountSide
- Para_Pilot
- passenger_apc_generic01
- passenger_apc_generic02
- passenger_apc_generic02b
- passenger_apc_generic03
- passenger_apc_generic04
- passenger_apc_narrow_generic01
- passenger_apc_narrow_generic02
- passenger_apc_narrow_generic03
- passenger_apc_narrow_generic03still
- passenger_boat_holdleft
- passenger_boat_holdleft2
- passenger_boat_holdright
- passenger_boat_holdright2
- passenger_boat_rightrear
- passenger_flatground_crosslegs
- passenger_flatground_generic01
- passenger_flatground_generic02
- passenger_flatground_generic03
- passenger_flatground_generic04
- passenger_flatground_generic05
- passenger_flatground_leanleft
- passenger_flatground_leanright
- passenger_generic01_foldhands
- passenger_generic01_leanleft
- passenger_generic01_leanright
- passenger_injured_medevac_truck01
- passenger_injured_medevac_truck02
- passenger_injured_medevac_truck03
- passenger_low01
- passenger_mantisrear
- passenger_MRAP_01_back
- passenger_MRAP_01_front
- passenger_MRAP_03exgunner
- passenger_quadbike
- passenger_sdv
- passenger_VAN_codriver01
- passenger_VAN_codriver02
- PBX_Cargo01
- PBX_Cargo02
- PBX_Cargo03
- PBX_Driver
- pilot_Heli_Attack_01
- pilot_Heli_Light_02
- pilot_Heli_Light_02_Enter
- pilot_Heli_Light_02_Exit
- pilot_Heli_Light_03
- pilot_Heli_Light_03_Enter
- pilot_Heli_Light_03_Exit
- pilot_Heli_Transport_01
- Plane_Fighter_01_Pilot
- Plane_Fighter_03_pilot
- Plane_Transport_01_Cargo
- Plane_Transport_01_Pilot
- PlayerCrouch
- PlayerProne
- PlayerSlowB
- PlayerSlowF
- PlayerSlowL
- PlayerSlowLB
- PlayerSlowLF
- PlayerSlowR
- PlayerSlowRB
- PlayerSlowRF
- PlayerStand
- PlayerTactB
- PlayerTactF
- PlayerTactL
- PlayerTactLB
- PlayerTactLF
- PlayerTactR
- PlayerTactRB
- PlayerTactRF
- PlayerWalkB
- PlayerWalkF
- PlayerWalkL
- PlayerWalkLB
- PlayerWalkLF
- PlayerWalkR
- PlayerWalkRB
- PlayerWalkRF
- PrimaryWeapon
- PutDown
- PutDownEnd
- Relax
- released
- releasedBad
- reloadGM6
- ReloadMagazine
- ReloadMGun
- ReloadMortar
- ReloadRPG
- RHIB_Cargo
- RHIB_Driver
- RHIB_Gunner
- Salute
- saluteOff
- SecondaryWeapon
- SitDown
- SlowB
- SlowF
- SlowL
- SlowLB
- SlowLF
- SlowR
- SlowRB
- SlowRF
- Stand
- startDive
- StartFreefall
- startSwim
- Static_Turret
- Stop
- StopDive
- StopRelaxed
- StopSwim
- StrokeFist
- StrokeGun
- SurfaceDive
- surfaceSwim
- Surrender
- swimDown
- swimUp
- TactB
- TactF
- TactL
- TactLB
- TactLF
- TactR
- TactRB
- TactRF
- TakeFlag
- TestDriver
- TestDriverOut
- TestGunner
- ThrowGrenade
- ThrowPrepare
- Treated
- Truck_02_Driver
- Truck_Cargo01
- Truck_Cargo02
- Truck_Cargo03
- Truck_Cargo04
- Truck_Driver
- TurnL
- TurnLRelaxed
- TurnR
- TurnRRelaxed
- Unconscious
- Up
- WalkB
- WalkF
- WalkL
- WalkLB
- WalkLF
- WalkR
- WalkRB
- WalkRF
- WeaponOff
- WeaponOn
- Zodiac_Cargo01
- Zodiac_Cargo02
- Zodiac_Cargo03
- Zodiac_Cargo04
- Zodiac_Driver