attachedObjects: Difference between revisions
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(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.14|= Game version ________________...") |
(syntax, added examples/see also) |
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|p1= obj: [[Object]] |= Parameter 1 | |p1= obj: [[Object]] |= Parameter 1 | ||
| [[Array]] |= Return value | | [[Array]] of [[Object]]s |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= Example 1 | |x1= <code>{ | ||
[[detach]] _x; | |||
} [[forEach]] [[attachedObjects]] [[player]];</code> |= Example 1 | |||
|x2= <code>[[if]] ([[count]] [[attachedObjects]] [[player]] == 0) [[then]] { | |||
[[hint]] "There are no objects attached to player"; | |||
};</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[attachTo]] |= See also | | [[attachedTo]], [[attachTo]], [[detach]] |= See also | ||
}} | }} |
Revision as of 15:34, 18 March 2014
Description
- Description:
- Returns a list of attached objects.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachedToattachTodetach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note