setLightBrightness: Difference between revisions
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| | | [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[SetLightIntensity]], [[SetLightAttenuation]], [[SetLightUseFlare]], [[SetLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |= See also | ||
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Revision as of 16:56, 22 March 2014
Description
- Description:
- Set brightness of light.
- Groups:
- Uncategorised
Syntax
- Syntax:
- light setLightBrightness brightness
- Parameters:
- light: Object
- brightness: Number
- Return Value:
- Nothing
Examples
- Examples:
- Example needed
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectSetLightIntensitySetLightAttenuationSetLightUseFlareSetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Light can be created with command createVehicle with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal pos;
_light setLightBrightness 1.0;
_light setLightAmbient[0.0, 1.0, 0.0];
_light setLightColor[0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
- Posted on Mar 22, 2014 - 23:32
- ffur2007slx2_5
- In ArmA3 ver1.14 setLightBrightness will overwrite the previous effect processed by SetLightIntensity, SetLightAttenuation, SetLightUseFlare, SetLightFlareSize, setLightFlareMaxDistance or setLightDayLight on the same light source, vice versa.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters