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| Return the state of input devices mapped to given input action (see [[:Category:Key Actions]] for | | Return the state of input devices mapped to given input action. | ||
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For some of the Arma 3 inputActions (extracted from arma3.exe), see: [[{{PAGENAME}}/actions]]. | |||
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See also [[:Category:Key Actions]] for earlier Arma editions. |= Description | |||
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Revision as of 19:13, 4 April 2014
Description
- Description:
- Return the state of input devices mapped to given input action.
For some of the Arma 3 inputActions (extracted from arma3.exe), see: inputAction/actions.
See also Category:Key Actions for earlier Arma editions. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
inputAction "leanLeft"
Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.- Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers).
--Worldeater 07:38, 15 October 2010 (CEST)
Some of the Arma 3 inputActions (extracted from arma3.exe):
Action, ActionContext, ActionFreeLook, Adjust, AimDown, AimHeadDown, AimHeadLeft, AimHeadRight, AimHeadRight, AimHeadUp, AimLeft, AimRight, AimUp, AirBankLeft, AirBankRight, AutoHover, AutoHoverCancel, Binocular, BuldBack, BuldBrushOuter, BuldBrushRandomize, BuldBrushRatio, BuldBrushSmooth, BuldBrushStrength, BuldCreateObj, BuldDown, BuldDuplicateSel, BuldElevateSel, BuldForward, BuldFreeLook, BuldLeft, BuldLookDown, BuldLookLeft, BuldLookRight, BuldLookUp, BuldMagnetizePlanes, BuldMagnetizePoints, BuldMagnetizeYFixed, BuldMoveBack, BuldMoveForward, BuldMoveLeft, BuldMoveRight, BuldRedo, BuldRemoveSel, BuldResetCamera, BuldRight, BuldRotateSelX, BuldRotateSelZ, BuldScaleSel, BuldSelect, BuldSelectionType, BuldSwitchCamera, BuldTerrainLower10cm, BuldTerrainLower1m, BuldTerrainLower50cm, BuldTerrainLower5m, BuldTerrainRaise10cm, BuldTerrainRaise1m, BuldTerrainRaise50cm, BuldTerrainRaise5m, BuldTerrainShowNode, BuldTextureInfo, BuldTurbo, BuldUndo, BuldUp, BuldZoomIn, BuldZoomOut, CancelAction, CarAccelerate, CarAimDown, CarAimLeft, CarAimRight, CarAimUp, CarBack, CarBrake, CarFastForward, CarForward, CarGearDwn, CarGearUp, CarHandBrake, CarLeft, CarRight, CarShiftFwd1, CarShiftFwd2, CarShiftFwd3, CarShiftFwd4, CarShiftFwd5, CarShiftFwd6, CarShiftFwd7, CarShiftFwd8, CarShiftRvs1, CarShiftRvs2, CarSlowForward, CarSoftBrake, CarWheelLeft, CarWheelRight, Chat, CommandBack, CommandFast, CommandForward, CommandLeft, CommandRight, CommandSlow, CommandWatch, Compass, CompassToggle, CopyVersion, Crouch, CycleThrownItems, DefaultAction, Diary, Eject, EvasiveLeft, EvasiveRight, Fire, FlapsDown, FlapsUp, ForceCommandingMode, FreeHeadMove, Gear, GetOut, GetOver, GunElevAuto, GunElevDown, GunElevSlow, GunElevUp, Handgun, Headlights, HeliBack, HeliBatteriesToggle, HeliBrake, HeliBrakes, HeliCollectiveLower, HeliCollectiveLowerCont, HeliCollectiveRaise, HeliCollectiveRaiseCont, HelicopterTrimOff, HelicopterTrimOn, HeliCyclicBack, HeliCyclicForward, HeliCyclicLeft, HeliCyclicRight, HeliDown, HeliEnginesToggle, HeliFastForward, HeliForward, HeliLeft, HeliManualFire, HeliRight, HeliRopeAction, HeliRotorBrakeToggle, HeliRudderLeft, HeliRudderRight, HeliThrottleNeg, HeliThrottlePos, HeliTrimBackward, HeliTrimForward, HeliTrimLeft, HeliTrimRight, HeliTrimRudderLeft, HeliTrimRudderRight, HeliUp, HeliWheelsBrake, Help, HideMap, HoldBreath, IngamePause, LandGear, LandGearUp, LaunchCM, LeanLeft, LeanLeftToggle, LeanRight, LeanRightToggle, LiteUnitInfoToggle, LockEmptyTargets, LockTarget, LockTargets, LookAround, LookAroundToggle, LookCenter, LookDown, LookDownCont, LookLeft, LookLeftCont, LookLeftDown, LookLeftUp, LookRight, LookRightCont, LookRightDown, LookRightUp, LookRollLeft, LookRollLeftCont, LookRollRight, LookRollRightCont, LookShiftBack, LookShiftBackCont, LookShiftCenter, LookShiftDown, LookShiftDownCont, LookShiftForward, LookShiftForwardCont, LookShiftLeft, LookShiftLeftCont, LookShiftRight, LookShiftRightCont, LookShiftUp, LookShiftUpCont, LookUp, LookUpCont, MenuBack, MenuSelect, MiniMap, MiniMapToggle, MoveBack, MoveDown, MoveFastForward, MoveForward, MoveLeft, MoveRight, MoveSlowForward, MoveUp, NetworkPlayers, NetworkStats, NextAction, NextChannel, NextCM, NextWeapon, NightVision, Optics, OpticsMode, OpticsTemp, PersonView, PrevAction, PrevChannel, PrevWeapon, Prone, PushToTalk, PushToTalkAll, PushToTalkCommand, PushToTalkDirect, PushToTalkGroup, PushToTalkSide, PushToTalkVehicle, Raise, ReloadMagazine, RevealTarget, Salute, SeagullBack, SeagullDown, SeagullFastForward, SeagullForward, SeagullUp, SelectAll, ShowMap, SitDown, Slow, Stand, SubmarineBack, SubmarineCyclicBack, SubmarineCyclicForward, SubmarineDown, SubmarineForward, SubmarineLeft, SubmarineRight, SubmarineUp, Surrender, SwapGunner, SwimDown, SwimUp, SwitchCommand, SwitchGunnerWeapon, SwitchWeapon, TacticalView, TactShort, TactTemp, TactToggle, TeamSwitch, TeamSwitchNext, TeamSwitchPrev, TempRaiseWeapon, Throw, TimeDec, TimeInc, ToggleRaiseWeapon, Turbo, TurboToggle, TurnIn, TurnLeft, TurnOut, TurnRight, User1, User10, User11, User12, User13, User14, User15, User16, User17, User18, User19, User2, User20, User3, User4, User5, User6, User7, User8, User9, VehicleTurbo, VehLockEmptyTargets, VehLockTargets, VoiceOverNet, Walk, WalkRunTemp, WalkRunToggle, Watch, WatchToggle, ZeroingDown, ZeroingUp, ZoomContIn, ZoomContOut, ZoomIn, ZoomInToggle, ZoomOut, ZoomOutToggle, ZoomTemp --Killzone_Kid 25 December 2013