setWind: Difference between revisions
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(sets wind vector in m/s, removed misleading note) |
Waffle SS. (talk | contribs) No edit summary |
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|1.00|= Game version | |1.00|= Game version | ||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|x1= <code>setWind [10, 10, true];</code>|= EXAMPLE | |x1= <code>'''setWind''' [10, 10, true];</code>|= EXAMPLE | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[wind]] |= SEEALSO | | [[wind]], [[setWindDir]], [[gusts]], [[setGusts]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 19:48, 12 April 2014
Description
- Description:
- Set current (forced == false) or permanent (forced == true) wind vector.
- Groups:
- Uncategorised
Syntax
- Syntax:
- setWind [x, z, forced]
- Parameters:
- [x, z, forced]: Array
- x: Number Easterly component (in m/s, positive = to the east)
- z: Number Northerly component (in m/s, positive = to the north)
- forced: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
setWind [10, 10, true];
Additional Information
- See also:
- windsetWindDirgustssetGusts
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Environment
- ArmA 2: New Scripting Commands List