setWind: Difference between revisions

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m (forced explained)
Line 20: Line 20:
|p3= z: [[Number]] Northerly component (in m/s, positive = to the north) |= PARAMETER3  
|p3= z: [[Number]] Northerly component (in m/s, positive = to the north) |= PARAMETER3  


|p4= forced: [[Boolean]] |= PARAMETER4  
|p4= forced: [[Boolean]] true: wind constantly blows in set direction, false: wind can change direction (default) |= PARAMETER4  


| [[Nothing]] |= RETURNVALUE  
| [[Nothing]] |= RETURNVALUE  

Revision as of 20:40, 12 April 2014

Hover & click on the images for description

Description

Description:
Set current (forced == false) or permanent (forced == true) wind vector.
NOTE: The effect is global only if command is executed on the server. Wind set locally will sync back to server value in a while.
Multiplayer:
Execute on server
Groups:
Uncategorised

Syntax

Syntax:
setWind [x, z, forced]
Parameters:
[x, z, forced]: Array
x: Number Easterly component (in m/s, positive = to the east)
z: Number Northerly component (in m/s, positive = to the north)
forced: Boolean true: wind constantly blows in set direction, false: wind can change direction (default)
Return Value:
Nothing

Examples

Example 1:
setWind [10, 10, true];

Additional Information

See also:
windsetWindDirgustssetGusts

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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