ImageToPAA: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Pal2PacE has been renamed for Arma 3 Tools)
 
mNo edit summary
Line 25: Line 25:


|EXAMPLE=
|EXAMPLE=
ImageToPAA x:\Test\*.tga
ImageToPAA.exe X:\MySourceFolder\*.tga


|LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]
|LICENSING= [[End User License Agreement for BI's Tools|Bohemia Interactive End User License Agreement]]
Line 42: Line 42:
* PAC
* PAC


'''Important note''': All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 2048x2048, in future graphics textures 4096x4096 or even larger could be possible and it is already supported in Pal2PacE.
'''Important note''': All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE.


Output:
Output:

Revision as of 09:02, 18 April 2014

Basic information

Author:
Bohemia Interactive
Compatibility:
Arma 3
Download:
Part of Arma 3 Tools package on Steam

Description

Description:
ImageToPAA is a command line tool for texture conversion. The conversion engine is identical to TexView 2. See Armed Assault: Texture Naming Rules for more information about the conversion process.

Usage

Line call:
ImageToPAA [saveoptions] source [<destination>]
Options:
Size of the texture output
  • -size=<n>
Examples:
ImageToPAA.exe X:\MySourceFolder\*.tga

Licenses

Licensing:
Bohemia Interactive End User License Agreement
See also:
TexView 2, Pal2PacE


Additional information

Supported formats

Input:

  • JPG
  • TGA (24 bit / 32 bit with alpha channel )
  • PNG (with or without alpha channel)
  • PAA
  • PAC

Important note: All input textures must have resolution 2^x / 2^y (e.g. 16 / 16, 32 / 32, 64 / 64, 256 /256). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096, in future, larger could be possible and it is already supported in Pal2PacE.

Output:

  • PAA/PAC
  • TGA (32 bit with alpha channel)
  • PNG (with alpha channel)