unitsBelowHeight: Difference between revisions
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(MP arguments, syntax, added example/see also) |
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|1.04|= Game version | |1.04|= Game version | ||
|arg= global|= Arguments in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns units in group below passed height. |= Description | | Returns units in group/array below passed height. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | units '''unitsBelowHeight''' height |= Syntax | ||
|p1= | |p1= units: [[Group]] or [[Array]] of [[Object]]s |= PARAMETER1 | ||
|p2= height [[Number]] |= PARAMETER2 | |p2= height: [[Number]] - height above terrain level (ATL)|= PARAMETER2 | ||
|p3= |= PARAMETER3 | |p3= |= PARAMETER3 | ||
| [[Array]] |= RETURNVALUE | | [[Array]] of [[Object]]s|= RETURNVALUE | ||
|x1= <code> _allOnGroudUnits = [[group]] [[player]] [[unitsBelowHeight]] 10; </code> |= EXAMPLE1 | |||
| | |x2= <code> _units = [[allUnits]] [[unitsBelowHeight]] 30; </code> |= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[allUnits]], [[getPosATL]], [[group]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 12:44, 20 April 2014
Description
- Description:
- Returns units in group/array below passed height.
- Groups:
- Uncategorised
Syntax
- Syntax:
- units unitsBelowHeight height
- Parameters:
- units: Group or Array of Objects
- height: Number - height above terrain level (ATL)
- Return Value:
- Array of Objects
Examples
- Example 1:
_allOnGroudUnits = group player unitsBelowHeight 10;
- Example 2:
_units = allUnits unitsBelowHeight 30;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Nov 12, 2009 - 23:46
- Lou Montana
- the height is calculated above terrain level (ATL), not water level or building level.