setObjectTexture: Difference between revisions
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In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client. This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset. | <dd class="notedate">Posted on Aug 4, 2006 - 23:40 | ||
<dt class="note">'''[[User:Hoz|Hoz]]''' | |||
<dd class="note"> | |||
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or [[setObjectTextureGlobal]]). This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset. | |||
<dd class="notedate">Posted on December 19, 2009 - 23:16 | <dd class="notedate">Posted on December 19, 2009 - 23:16 | ||
<dt class="note">'''[[User:Lou_Montana|Lou Montana]]''' | <dt class="note">'''[[User:Lou_Montana|Lou Montana]]''' |
Revision as of 08:02, 29 April 2014
Description
- Description:
- Textures object selection with texture named in array.
Array has the form [selectionNumber, "Texture"].
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0). - Groups:
- Uncategorised
Syntax
- Syntax:
- object setObjectTexture [selectionNumber,texture]
- Parameters:
- object: Object
- [selectionNumber,texture]: Array
- selectionNumber: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
_objectname setObjectTexture [0, "\pboname\texture.paa"]; _objectname setObjectTexture [1, "\pboname\texture2.paa"];
Additional Information
- See also:
- setObjectTextureGlobalsetObjectMaterial
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Aug 4, 2006 - 23:40
- Hoz
- In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or setObjectTextureGlobal). This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
- Posted on December 19, 2009 - 23:16
- Lou Montana
-
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Red, Green, Blue, and A stands for Alpha, all values can be anything between 0 and 1 (including decimals). e.g.myObj setObjectTexture [0,'#(argb,8,8,3)color(0,1,0,1)']
would color myObj in flat green. Feb 20th 2010 edit : see Procedural Textures for more details.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters