currentWeaponMode: Difference between revisions
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Killzone Kid (talk | contribs) (firemode added) |
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| Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst" | | Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player" |= Description | ||
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|x1= < | |x1= <code> _weaponMode = [[currentWeaponMode]] [[player]];</code> |= | ||
|x2= < | |x2= <code> _weaponMode = [[currentWeaponMode]] [[gunner]] [[vehicle]] [[player]];</code> |= | ||
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Revision as of 20:04, 25 June 2014
Description
- Description:
- Returns current weapon mode of unit's weapon. Result can be: "Single", "Burst", "FullAuto", "manual", "player"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_weaponMode = currentWeaponMode player;
- Example 2:
_weaponMode = currentWeaponMode gunner vehicle player;
Additional Information
- See also:
- ArmA:_Actions#SWITCHWEAPONcurrentWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- ArmA 2 OA: New Scripting Commands List