BIS fnc respect: Difference between revisions
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Revision as of 14:56, 25 July 2014
Description
- Description:
/* File: RESTECP Description: RESpect - The Effective Calculation Process. Parameter(s): _this select 0: String - Mode * SET - set respect default values o _this select 1: Nothing or Object o Returned value: Array with zero respect values (if Object is passed as argument, 1 is on place of object's faction). * ADD - add respect values depending on global town respect o _this select 1: Object - Unit to which is given respect from assigned town with random difference defined in third argument. o _this select 2: Number - Range of random difference. o Returned value: Unit's respect values. * MODIFY - change givern respect value o _this select 1: Object - Unit of which respect value will be changed. o _this select 2: String - Faction of which respect will be changed. o _this select 3: String - Code which defines formula for change (current respect value is stored in variable _r) - e.g. "_r / 2" o Returned value: Modified respect value. * KILLED - Modify global town respect after civilian has been killed. o _this select 1: Object - Units's killer o _this select 2: Object - Town logic o _this select 3: Number - Optional - change coeficient o Returned value: Modified town respect value. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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