BIS fnc addWeapon: Difference between revisions
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Revision as of 15:10, 25 July 2014
Description
- Description:
/* File: addWeapon.sqf Description: Add a weapon to a unit with the right magazines. Magazine class is fetched from the weapon's config. Parameter(s): _this select 0: <object> unit that is issued new equipment _this select 1: <string> weapon classname _this select 2: <scalar> number of magazines _this select 3 (Optional): <scalar> index of magazine class in weapon's config (default 0) OR <string> magazine classname Returns: Primary muzzle name for a followup selectWeapon. How to use: _muzzle = [player, "arifle_SDAR_F", 6] call BIS_fnc_addWeapon; Equips the player with an underwater rifle and six dual purpose magazines. _muzzle = [player, "arifle_SDAR_F", 6, 1] call BIS_fnc_addWeapon; OR _muzzle = [player, "arifle_SDAR_F", 6, "30Rnd_556x45_Stanag"] call BIS_fnc_addWeapon; Equips the player with an underwater rifle and six normal magazines. */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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