BIS fnc spawnObjects: Difference between revisions
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Revision as of 15:23, 25 July 2014
Description
- Description:
/* Description: Creates an objects or stack of objects at given position or on top of given object (eg. table). Parameter(s): 0: _positionASL:array - ASL position where the objects will be spawned 0: [ _anchorObject:object, - anchor object (eg. table) defining where the objects will be spawned _anchorPlacement:string (default = "TOP") - anchor placement definition, valid values are "BOTTOM","TOP","GROUND" "BOTTOM" - at the bottom of the object "TOP" - top of the objects boundingbox "GROUND" - sitting just on the ground "ROADWAY" - sitting just on the ground ] 1: _className:string - class of the objects; all need to have same class 2: _count:scalar (default = 1) - number of the object; if > 1 object will be spawned of top of each other 3: _offsetMatrix:array (default = [0,0,0]) - starting spawning position offset 4: _offsetDir:scalar (default = 0) - starting spawning direction offset 5: _dirNoise:code (default = {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value 6: _enableSimulation:bool (default = false) - shall the simulation of the spawned objects be enabled or not? Returns: array of created objects Example: _objects = [_position:array,_className:string,_count:scalar,_offsetMatrix:array,_offsetDir:scalar,_dirNoise:code,_enableSimulation:bool] call BIS_fnc_spawnObjects; _objects = [[_table,"TOP"],"Box_NATO_Wps_F",1,[(random 0.2)-0.1,(random 0.2)-0.1,0],(random 20)-10] call BIS_fnc_spawnObjects; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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