setVehicleAmmoDef: Difference between revisions
Jump to navigation
Jump to search
m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
SilentSpike (talk | contribs) m (See also) |
||
Line 23: | Line 23: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [[setVehicleAmmo]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 13:00, 17 August 2014
Description
- Description:
- Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setVehicleAmmoDef value
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmoDef 0
Additional Information
- See also:
- setVehicleAmmo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note