animationState: Difference between revisions
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
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|x1= < | |x1= <code>_state = [[animationState]] [[player]];</code> |= Example 1 | ||
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| mp = When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. |= Multiplayer | | mp = When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. |= Multiplayer |
Revision as of 16:21, 22 August 2014
Description
- Description:
- Return the name of a unit's current primary animation.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_state = animationState player;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note