isNull: Difference between revisions

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[[Category:Scripting Commands|ISNULLOBJ]]
[[Category:Scripting Commands|ISNULLOBJ]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|ISNULLOBJ]]
[[Category:Scripting Commands OFP 1.96|ISNULLOBJ]]
[[Category:Scripting Commands OFP 1.46|ISNULLOBJ]]
[[Category:Scripting Commands OFP 1.46|ISNULLOBJ]]

Revision as of 10:21, 25 September 2014

Hover & click on the images for description

Description

Description:
Checks whether the tested item is Null.
Which null type the item has to be equal to depends on the type of game entity tested:
Note: A test via == does not work, because, for example, objNull is not equal to anything, not even to itself. Use isEqualTo.
Groups:
Uncategorised

Syntax

Syntax:
isNull entity
Parameters:
entity: Object, Control, Display, Group (or Location, Task since ARMA 2 (or Script since Arma 3 1.29.127075))
Return Value:
Boolean

Examples

Example 1:
if (isNull obj) then {hint "doesn't exist";};

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullscriptNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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