lightIsOn: Difference between revisions
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[[Category:Scripting Commands|LIGHTISON]] | [[Category:Scripting Commands|LIGHTISON]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|LIGHTISON]] | [[Category:Scripting Commands OFP 1.96|LIGHTISON]] | ||
[[Category:Scripting Commands OFP 1.46|LIGHTISON]] | [[Category:Scripting Commands OFP 1.46|LIGHTISON]] |
Revision as of 10:31, 25 September 2014
Description
- Description:
- Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:
- "ON"
- "OFF"
- "AUTO" (auto is only on during the night).
- "ERROR"
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Use switchLight to turn lamposts on and off.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.04
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters