BIS fnc arsenal: Difference between revisions
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m (NEEDS EXAMPLES!!! GVI 1.00 --> 1.24 bootcamp update, added temp descrip, added examples) |
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| arma3 |= Game name | | arma3 |= Game name | ||
|1. | |1.24|= Game version | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | |<code> /* | ||
Author: Karel Moricky | |||
Description: | |||
Splendid arsenal viewer | |||
Parameter(s): | |||
0: STRING - mode | |||
1: ANY - params (see below) | |||
Modes: | |||
"Open" - Open the Arsenal | |||
0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) | |||
"Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) | |||
No params | |||
"AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. | |||
0: OBJECT - ammobox | |||
1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) | |||
2 (Optional): Condition for showing the Arsenal action (default: {true}) | |||
Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller | |||
"AmmoboxExit" - Remove virtual ammobox | |||
0: OBJECT - ammobox | |||
Returns: | |||
NOTHING | |||
*/ | |||
</code> |= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [mode,params] call [[BIS_fnc_arsenal]] |= Syntax | ||
|p1= |= Parameter 1 | |p1= |= Parameter 1 | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>"Open" Unkown without crashing</code> |= | ||
|x2= <code>["Preload"] call BIS_fnc_arsenal; </code> |= | |||
|x3= <code>["AmmoboxInit",[ammobox,true,{true}]] call BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.</code> |= | |||
|x4= <code>["AmmoboxExit",[ammobox]] call BIS_fnc_arsenal//Doesnt work</code> |= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 05:36, 6 October 2014
Description
- Description:
/* Author: Karel Moricky Description: Splendid arsenal viewer Parameter(s): 0: STRING - mode 1: ANY - params (see below) Modes: "Open" - Open the Arsenal 0 (Optional): BOOL - true to open full Arsenal, with all categories and items available (default: false) "Preload" - Preload item configs for Arsenal (without preloading, configs are parsed the first time Arsenal is opened) No params "AmmoboxInit" - Add virtual ammobox. Action to access the Arsenal will be added automatically on all clients. 0: OBJECT - ammobox 1 (Optional): BOOL - true to make all weapons and items in the game available in the box (default: false) 2 (Optional): Condition for showing the Arsenal action (default: {true}) Passed arguments are the same as in addAction condition, i.e., _target - the box, _this - caller "AmmoboxExit" - Remove virtual ammobox 0: OBJECT - ammobox Returns: NOTHING */
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [mode,params] call BIS_fnc_arsenal
- Return Value:
- Return value needed
Examples
- Example 1:
"Open" Unkown without crashing
- Example 2:
["Preload"] call BIS_fnc_arsenal;
- Example 3:
["AmmoboxInit",[ammobox,true,{true}]] call BIS_fnc_arsenal;//applies arsenal to object "ammobox" and includes all items.
- Example 4:
["AmmoboxExit",[ammobox]] call BIS_fnc_arsenal//Doesnt work
Additional Information
- See also:
- See also needed
Notes
-
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