ctrlCreate: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (controlsGroup param) |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 18: | Line 18: | ||
|p3= idc: [[Number]] - IDC of the new control |= PARAMETER3 | |p3= idc: [[Number]] - IDC of the new control |= PARAMETER3 | ||
|p4= controlsGroup: [[Control]] - (Optional) Since Arma 3 v1.33.127680, it is possible to create controls in controls groups. |= PARAMETER3 | |p4= controlsGroup: [[Control]] - (Optional) Since Arma 3 v1.33.127680, it is possible to create controls in existing controls groups. |= PARAMETER3 | ||
| [[Control]] |= RETURNVALUE | | [[Control]] |= RETURNVALUE |
Revision as of 22:31, 10 October 2014
Description
- Description:
- Creates new control in given display.
- Groups:
- Uncategorised
Syntax
- Syntax:
- display ctrlCreate [class, idc, controlsGroup]
- Parameters:
- display : Display
- class: String - Existing classname (see ctrlCreate/classnames) of the new control (currently only configFile classes are supported)
- idc: Number - IDC of the new control
- controlsGroup: Control - (Optional) Since Arma 3 v1.33.127680, it is possible to create controls in existing controls groups.
- Return Value:
- Control
Examples
- Example 1:
_display ctrlCreate ["RscText", 1234];
- Example 2:
_map = findDisplay 46 ctrlCreate ["RscMapControl", -1];
- Example 3:
myControl = findDisplay 0 ctrlCreate ["RscText", 1234, findDisplay 0 displayCtrl 2300];
Additional Information
- See also:
- ctrlDeletectrlModelctrlSetModelctrlPositionctrlSetPositionctrlClassNamectrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note