canStand: Difference between revisions
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m (preserved sqs example; open for suggestions on indicating sqs and sqf code examples - icons?) |
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|x1= < | |x1= [[SQS]]: <code>?!([[canStand]] [[player]]) : [[player]] [[groupChat]] "My legs! They hit my legs!"</code> |= Example 1 | ||
|x2= <code>[[if]] (![[canStand]] [[player]]) then | |||
{ | { | ||
player groupChat "My legs! They hit my legs!"; | [[player]] [[groupChat]] "My legs! They hit my legs!"; | ||
};</ | };</code> |= Example 2 | ||
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Revision as of 00:37, 16 December 2014
Description
- Description:
- Returns if the given soldier is able to stand up.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Boolean = canStand unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean - true if he's still able to stand up, false if not. Automatically return false if unit is vehicle.
Examples
- Example 1:
- SQS:
?!(canStand player) : player groupChat "My legs! They hit my legs!"
- Example 2:
if (!canStand player) then { player groupChat "My legs! They hit my legs!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Kronzky
- The command may return true for dead units.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters