setOwner: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
Line 43: Line 43:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on January 7, 2015 - 18:28 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 19:28, 7 January 2015

Hover & click on the images for description

Description

Description:
From server machine, change the ownership of an object to a given client. Returns true if locality was changed.
Groups:
Uncategorised

Syntax

Syntax:
object setOwner clientID
Parameters:
object: Object -
clientID: Number - clientID of the new owner
Return Value:
Boolean

Examples

Example 1:
_someObject setOwner 12;
Example 2:
_someObject setOwner (owner _playerObject);

Additional Information

See also:
owner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on January 7, 2015 - 18:28 (UTC)
Killzone Kid
The ownership can only be given from server to client. For some reason the server cannot return ownership back with this command.