inGameUISetEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (Description) |
Killzone Kid (talk | contribs) (how to remove) |
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* "Action" - action key press | * "Action" - action key press | ||
* "NextAction" - mouse scroll down | * "NextAction" - mouse scroll down | ||
This is "set" type EH, which means it will replace previously set EH of the same type. So to remove EH, set another one with empty string "" for the code. | |||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 17:05, 21 January 2015
Description
- Description:
- Sets given event handler of in-game UI. If EH code returns true, performed action is overridden. Event handlers available are:
- "PrevAction" - mouse scroll up
- "Action" - action key press
- "NextAction" - mouse scroll down
- Groups:
- Uncategorised
Syntax
- Syntax:
- inGameUISetEventHandler [handler name, function]
- Parameters:
- [handler name, function]: Array
- handler name: String
- function: String
- Return Value:
- Nothing
Examples
- Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];
Additional Information
Notes
-
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