disableCollisionWith: Difference between revisions
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On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | ||
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<dd class="notedate">Posted on April 4, 2015 - 12:03 (UTC)</dd> | |||
<dt class="note">[[User:Ranwer|Ranwer]]</dt> | |||
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My bad for the above post, may a dev or moderator delete the above post? Thank you! | |||
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disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. | |||
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However, if you wish the object to be solid again, you may wish to use the '''enableCollisionWith'''. | |||
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An example for this is: | |||
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<code> | |||
//name of unit in editor such as player1 | |||
//name of object in editor such as barrel1 | |||
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barrel1 disableCollisionWith player1; | |||
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//to make the barrel solid again, do this as vice versa if you know what your doing! | |||
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barrel1 enableCollisionWith player1 </code> | |||
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On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | |||
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Revision as of 13:03, 4 April 2015
Description
- Description:
- Disable collision between vehicles. This commmand doesn't disable collision between PhysX objects.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle disableCollisionWith vehicle
- Parameters:
- vehicle: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 4, 2015 - 11:47 (UTC)
- Ranwer
- disableCollisionWith is basically a script that when you apply it to an object, your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use the enableCollisionWith. An example for this is: //name of unit in editor such as player1 //name of object in editor such as barrel1 barrel1 disableCollisionWith player1; //to make the barrel solid again, do this as vice versa if you know what your doing! barrel1 enableCollisionWith player1 On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
My bad for the above post, may a dev or moderator delete the above post? Thank you!
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost.
However, if you wish the object to be solid again, you may wish to use the enableCollisionWith.
An example for this is:
//name of unit in editor such as player1 //name of object in editor such as barrel1
barrel1 disableCollisionWith player1;
//to make the barrel solid again, do this as vice versa if you know what your doing!
barrel1 enableCollisionWith player1
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container