lineIntersects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (example format)
m (example format)
Line 22: Line 22:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>lineIntersects [ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> |= Example 1
|x1= <code>[[lineIntersects]] [ [[eyePos]] [[player]], [[aimPos]] chopper, [[player]], chopper]</code> |= Example 1
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 16:45, 23 June 2015

Hover & click on the images for description

Description

Description:
Checks for object intersection with a virtual line between two positions. Returns true if intersects with an object.

NOTE: Doesn't work under water.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersects [begPos, endPos, objIgnore1, objIgnore2]
Parameters:
begPos: PositionASL
endPos: PositionASL
objIgnore1: (optional) Object - object to ignore. When testing intersection from an object/unit/vehicle, pass that object here to prevent intersection inside of the object.
objIgnore2: (optional) Object - another object to ignore. When testing intersection of a line between two objects, pass the second object here to prevent interesection inside of it being reported
Return Value:
Boolean - true if intersection

Examples

Example 1:
lineIntersects [ eyePos player, aimPos chopper, player, chopper]

Additional Information

See also:
intersectterrainIntersectterrainIntersectASLlineIntersectsWithlineIntersectsObjs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on may 31, 2012 - 10:46 (CEST)
Lou Montana
Please note the difference :

Bottom Section