CfgMusic – Arma 3
Killzone Kid (talk | contribs) (Created page with "Arma 3 Music, can be played with playMusic <classname>, for example: <code>playMusic "SkyNet";</code> {| class="wikitable sortable" width="100%" ! width="5%" |No. !...") |
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The code used to extract config: | |||
<code>"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"]; | <code>"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"]; | ||
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"]; | "debug_console" callExtension format ["! width=""5%1"" |No.", "%"]; |
Revision as of 15:25, 29 June 2015
Arma 3 Music, can be played with playMusic <classname>, for example:
playMusic "SkyNet";
No. | Title | Class Name |
---|---|---|
1 | This Is War | LeadTrack01_F |
2 | This Is War a | LeadTrack01a_F |
3 | This Is War b | LeadTrack01b_F |
4 | Main Menu | LeadTrack01c_F |
5 | Proteus | LeadTrack02_F |
6 | Combined Arms | LeadTrack03_F |
7 | Action Dark 2 | LeadTrack04_F |
8 | Action Dark | LeadTrack04a_F |
9 | Taking Kavala | LeadTrack05_F |
10 | Down at the Girina Bay | LeadTrack06_F |
11 | The East Wind - Alternative 1 | AmbientTrack01_F |
12 | The East Wind | AmbientTrack01a_F |
13 | The East Wind - Alternative 2 | AmbientTrack01b_F |
14 | Solar Power | AmbientTrack03_F |
15 | Night percussions | AmbientTrack04a_F |
16 | Night ambient | AmbientTrack04_F |
17 | Car and Heli | BackgroundTrack03_F |
18 | Underwater 2 | BackgroundTrack01_F |
19 | Underwater 1 | BackgroundTrack01a_F |
20 | On The Road | BackgroundTrack02_F |
21 | Track01_Proteus | |
22 | Track02_SolarPower | |
23 | Track03_OnTheRoad | |
24 | Track04_Underwater1 | |
25 | Track05_Underwater2 | |
26 | Track06_CarnHeli | |
27 | Track07_ActionDark | |
28 | Track08_Night_ambient | |
29 | Track09_Night_percussions | |
30 | Track10_StageB_action | |
31 | Track11_StageB_stealth | |
32 | Track12_StageC_action | |
33 | Track13_StageC_negative | |
34 | Track14_MainMenu | |
35 | Track15_MainTheme | |
36 | This is War (VR Remix) | LeadTrack01_F_Bootcamp |
37 | This is War (VR Remix - loop) | LeadTrack01b_F_Bootcamp |
38 | Evolution | LeadTrack02_F_Bootcamp |
39 | Epic Split | LeadTrack03_F_Bootcamp |
40 | Stage A: Lead Track 01 (Conquistador) | LeadTrack01_F_EPA |
41 | Stage A: Lead Track 02 (Aegis Blues) | LeadTrack02_F_EPA |
42 | Stage A: Lead Track 02 (Aegis Blues - Alternative 1) | LeadTrack02a_F_EPA |
43 | Stage A: Lead Track 02 (Aegis Blues - Alternative 2) | LeadTrack02b_F_EPA |
44 | Stage A: Lead Track 03 (Survive the Hard Part) | LeadTrack03_F_EPA |
45 | Stage A: Lead Track 03 (Survive the Hard Part - Alternative) | LeadTrack03a_F_EPA |
46 | Stage A: Event Track 01 (Fragmented) | EventTrack01_F_EPA |
47 | Stage A: Event Track 01 (Fragmented - Alternative) | EventTrack01a_F_EPA |
48 | Stage A: Event Track 02 (Horizon Scan) | EventTrack02_F_EPA |
49 | Stage A: Event Track 02 (Horizon Scan - Alternative) | EventTrack02a_F_EPA |
50 | Stage A: Event Track 03 (Chemistry of War) | EventTrack03_F_EPA |
51 | Stage A: Event Track 03 (Chemistry of War - Alternative) | EventTrack03a_F_EPA |
52 | Stage B: Lead Track 01 (Adapt) | LeadTrack01_F_EPB |
53 | Stage B: Lead Track 01 (Adapt - Alternative) | LeadTrack01a_F_EPB |
54 | Stage B: Lead Track 02 (Exit Strategy) | LeadTrack02_F_EPB |
55 | Stage B: Lead Track 02 (Exit Strategy - Alternative 1) | LeadTrack02a_F_EPB |
56 | Stage B: Lead Track 02 (Exit Strategy - Alternative 2) | LeadTrack02b_F_EPB |
57 | Stage B: Lead Track 03 (Beyond Recognition) | LeadTrack03_F_EPB |
58 | Stage B: Lead Track 03 (Beyond Recognition - Alternative 1) | LeadTrack03a_F_EPB |
59 | Stage B: Lead Track 04 (Canton Protocol) | LeadTrack04_F_EPB |
60 | Stage B: Event Track 01 (Resist) | EventTrack01_F_EPB |
61 | Stage B: Event Track 01 (Resist - Alternative) | EventTrack01a_F_EPB |
62 | Stage B: Event Track 02 (Ambush) | EventTrack02_F_EPB |
63 | Stage B: Event Track 02 (Ambush - Alternative) | EventTrack02a_F_EPB |
64 | Stage B: Event Track 03 (Recon) | EventTrack03_F_EPB |
65 | Stage B: Event Track 04 (Radio Silence) | EventTrack04_F_EPB |
66 | Stage B: Event Track 04 (Radio Silence - Alternative 1) | EventTrack04a_F_EPB |
67 | Stage B: Event Track 03 (Recon - Alternative) | EventTrack03a_F_EPB |
68 | Stage B: Ambient Track 01 (Signal Lost) | AmbientTrack01_F_EPB |
69 | Stage B: Background Track 01 (The Hunt) | BackgroundTrack01_F_EPB |
70 | Stage C: Lead Track 01 (Back on Stratis) | LeadTrack01_F_EPC |
71 | Stage C: Lead Track 02 (LZ hot) | LeadTrack02_F_EPC |
72 | Stage C: Lead Track 03 (The Trap) | LeadTrack03_F_EPC |
73 | Stage C: Lead Track 04 (In the Open) | LeadTrack04_F_EPC |
74 | Stage C: Lead Track 05 (Revenge) | LeadTrack05_F_EPC |
75 | Stage C: Lead Track 06 (Win) | LeadTrack06_F_EPC |
76 | Stage C: Lead Track 06 (Win - Alternative 1) | LeadTrack06b_F_EPC |
77 | Stage C: Event Track 01 (Farewell Altis) | EventTrack01_F_EPC |
78 | Stage C: Event Track 02 (Broken Barricade) | EventTrack02_F_EPC |
79 | Stage C: Event Track 02 (Broken Barricade - Alternative 1) | EventTrack02b_F_EPC |
80 | Stage C: Event Track 03 (Unforeseen Perdition) | EventTrack03_F_EPC |
81 | Stage C: Background Track 01 (Alone) | BackgroundTrack01_F_EPC |
82 | Stage C: Background Track 02 (Just Another Day) | BackgroundTrack02_F_EPC |
83 | Stage C: Background Track 03 (Altis Requiem) | BackgroundTrack03_F_EPC |
84 | Stage C: Background Track 04 (Assembly) | BackgroundTrack04_F_EPC |
85 | C_EA_RadioBroadcast1 | |
86 | C_EA_RadioBroadcast2 | |
87 | C_EA_RadioMusic1 | |
88 | C_EA_RadioMusic2 | |
89 | This is War (Heli Remix) | LeadTrack01_F_Heli |
90 | This is War (Marksmen Remix) | LeadTrack01_F_Mark |
91 | Marksmen DLC: Lead Track 02 (Into the Sun) | LeadTrack02_F_Mark |
92 | Marksmen DLC: Lead Track 03 (Marksmen) | LeadTrack03_F_Mark |
93 | RadioAmbient1 | |
94 | RadioAmbient2 | |
95 | RadioAmbient3 | |
96 | RadioAmbient4 | |
97 | RadioAmbient5 | |
98 | RadioAmbient6 | |
99 | RadioAmbient7 | |
100 | RadioAmbient8 | |
101 | RadioAmbient9 | |
102 | RadioAmbient10 | |
103 | RadioAmbient11 | |
104 | RadioAmbient12 | |
105 | RadioAmbient13 | |
106 | RadioAmbient14 | |
107 | RadioAmbient15 | |
108 | RadioAmbient16 | |
109 | RadioAmbient17 | |
110 | RadioAmbient18 | |
111 | RadioAmbient19 | |
112 | RadioAmbient20 | |
113 | RadioAmbient21 | |
114 | RadioAmbient22 | |
115 | RadioAmbient23 | |
116 | RadioAmbient24 | |
117 | RadioAmbient25 | |
118 | RadioAmbient26 | |
119 | RadioAmbient27 | |
120 | RadioAmbient28 | |
121 | RadioAmbient29 | |
122 | RadioAmbient30 | |
123 | Zeus Theme | LeadTrack01_F_Curator |
124 | Mission Accomplished | EventTrack01_F_Curator |
125 | Mission Failed | EventTrack02_F_Curator |
126 | Mission Accomplished (Zeus) | EventTrack03_F_Curator |
127 | click | |
128 | Fallout | |
129 | Defcon | |
130 | Wasteland | |
131 | SkyNet | |
132 | MAD | |
133 | radio_music |
The code used to extract config:
"debug_console" callExtension format ["{| class=""wikitable sortable"" width=""100%1""", "%"];
"debug_console" callExtension format ["! width=""5%1"" |No.", "%"];
"debug_console" callExtension format ["! width=""55%1"" |Title", "%"];
"debug_console" callExtension format ["! width=""40%1"" |Class Name", "%"];
"debug_console" callExtension "";
_cfg = configFile >> "CfgMusic";
_n = 0;
for "_i" from 0 to count _cfg - 1 do {
_class = _cfg select _i;
if (isClass _class) then {
_n = _n + 1;
"debug_console" callExtension format ["|-"];
"debug_console" callExtension format ["| %1", _n];
"debug_console" callExtension format ["| %1", getText (_class >> "name")];
"debug_console" callExtension format ["| %1", configName _class];
"debug_console" callExtension "";
};
};
"debug_console" callExtension format ["|}"];