landAt: Difference between revisions
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Tankbuster (talk | contribs) No edit summary |
Waffle SS. (talk | contribs) m (local args, global effect) |
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| arma |= Game name | | arma |= Game name | ||
|1.08|= Game version | |1.08|= Game version | ||
|arg= local|= Arguments in MP | |||
|eff= global|= Effects in MP | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:03, 8 July 2015
Description
- Description:
- Order an AI airplane to land at a given airport. ID is the number to identify which airport on the island you want.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_plane1 landAt 1
Additional Information
- See also:
- land
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
l_S3N7RY_l 17:10, 23 February 2014 (AEDT)
ARMA 3:
Altis:
- 0 = Airbase
- 1 = AAC Airfield
- 2 = Krya Nera Airstrip
- 3 = Selakeno Airfield
- 4 = Molos Airfield
- 5 = Almyra Salt Lake Airstrip
- 0 = Airport NorthWest
- 1 = Airport SouthEast
- 0 = There is only one airport
- 0 = Airport NorthWest close to Grishno
- 1 = Airport NorthEast close to Kranostav
- 2 = Airport SouthWest close to Balota
- 3 = Nearest Airport
- 0: - Paraiso
- 1: - Rahmadi
- 2: - Pita
- 3: - Antigua
Bottom Section
- Posted on November 8, 2014 - 22:59 (UTC)
- Tankbuster
- In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.
Categories:
- Scripting Commands
- Introduced with Arma version 1.08
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters