inGameUISetEventHandler: Difference between revisions
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Killzone Kid (talk | contribs) (Undo revision 90691 by AgentRevolution (talk) this has been fixed on dev, so will be in 1.48) |
Killzone Kid (talk | contribs) (fixed) |
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 01:07, 13 July 2015
Description
- Description:
- Sets given event handler of in-game UI. If EH function returns true, performed action is overridden. Event handlers available are:
- "PrevAction" - mouse scroll up
- "Action" - action key press
- "NextAction" - mouse scroll down
- Groups:
- Uncategorised
Syntax
- Syntax:
- inGameUISetEventHandler [handlerName, function]
- Parameters:
- [handlerName, function]: Array
- handlerName: String
- function: String
- Return Value:
- Nothing
Examples
- Example 1:
inGameUISetEventHandler ["Action","hint 'Lights, Camera, Action!'; true"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note