a % b: Difference between revisions

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(Fixing note)
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(1) Remainder is calculated in real domain.<br>
<dd class="notedate">Posted on 01:34, 16 April 2006
(2) '''%''' is identical to [[mod]]
<dt class="note">[[User:Hoz|Hoz]]<dd class="note">
 
* Remainder is calculated in real domain.
You can use '''%''' to round a decimal number down to the nearest whole number.
* mod is identical to [[mod]]
 
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:  
For example:
<code>_rand = [[random]] 6;
 
_num = _rand - (_rand % 1);
If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:-
</code>
 
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round.
_rand = [[random]] 6
_num = _rand - (_rand '''%''' 1)
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Revision as of 14:24, 21 July 2015

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Description

Description:
Remainder of a divided by b.
Groups:
Uncategorised

Syntax

Syntax:
a % b
Parameters:
a: Number
b: Number
Return Value:
Number

Examples

Example 1:
4.5 % 3
Result is 1.5

Additional Information

See also:
modOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 01:34, 16 April 2006
Hoz
  • Remainder is calculated in real domain.
  • mod is identical to mod
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: _rand = random 6; _num = _rand - (_rand % 1); In A1, the new commands round, floor or ceil would be the easier way to round.

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