a % b: Difference between revisions
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SilentSpike (talk | contribs) (Fixing note) |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 01:34, 16 April 2006 | |||
<dt class="note">[[User:Hoz|Hoz]]<dd class="note"> | |||
* Remainder is calculated in real domain. | |||
You can use | * mod is identical to [[mod]] | ||
You can use mod to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | |||
For example: | <code>_rand = [[random]] 6; | ||
_num = _rand - (_rand % 1); | |||
If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script: | </code> | ||
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 14:24, 21 July 2015
Description
- Description:
- Remainder of a divided by b.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
4.5 % 3
Result is 1.5
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 01:34, 16 April 2006
- Hoz
-
- Remainder is calculated in real domain.
- mod is identical to mod
_rand = random 6; _num = _rand - (_rand % 1);
In A1, the new commands round, floor or ceil would be the easier way to round.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables