a % b: Difference between revisions
Jump to navigation
Jump to search
SilentSpike (talk | contribs) mNo edit summary |
SilentSpike (talk | contribs) (Added note) |
||
Line 28: | Line 28: | ||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> | ||
<!-- Note Section BEGIN --> | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<dd class="notedate">Posted on 01:34, 16 April 2006</dd> | |||
<dd class="notedate">Posted on 01:34, 16 April 2006 | <dt class="note">[[User:Hoz|Hoz]]</dt> | ||
<dt class="note">[[User:Hoz|Hoz]]<dd class="note"> | <dd class="note"> | ||
* Remainder is calculated in real domain. | * Remainder is calculated in real domain. | ||
* [[a % b]] is identical to [[mod]] | * [[a % b]] is identical to [[mod]] | ||
Line 39: | Line 40: | ||
</code> | </code> | ||
In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | In A1, the new commands [[round]], [[floor]] or [[ceil]] would be the easier way to round. | ||
</dd> | |||
</dl> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on July 21, 2015 - 14:55 (UTC)</dd> | |||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | |||
<dd class="note"> | |||
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence: | |||
<code>-12 % -10 = -2 | |||
-12 % 10 = -2 | |||
12 % -10 = 2 | |||
12 % 10 = 2</code> | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> | |||
Revision as of 14:55, 21 July 2015
Description
- Description:
- Remainder of a divided by b.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
4.5 % 3
Result is 1.5
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 01:34, 16 April 2006
- Hoz
-
You can use % to round a decimal number down to the nearest whole number. For example: If you wanted to use the command random to generate a whole number between 0 and 5, you could put this in a script:
_rand = random 6; _num = _rand - (_rand % 1);
In A1, the new commands round, floor or ceil would be the easier way to round.
Bottom Section
- Posted on July 21, 2015 - 14:55 (UTC)
- SilentSpike
-
Be careful when dealing with negative numbers. The way a modulo operation treats negatives differs between languages. In SQF truncated division is used, hence:
-12 % -10 = -2 -12 % 10 = -2 12 % -10 = 2 12 % 10 = 2
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Command Group: Math
- Command Group: Variables