intersect: Difference between revisions
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| Find named selections in object which is in specified lod intersected by given section of a line. | | Find named selections in object which is in specified lod intersected by given section of a line. | ||
Return value is in the form of [selection, number]. Multiple returned arrays are nested within a single array, and no intersection will return an empty array. | Return value is in the form of [selection, number]. Multiple returned arrays are nested within a single array, and no intersection will return an empty array. | ||
"LodName" is one of: "FIRE" | "LodName" is one of: | ||
* "FIRE" | |||
* "VIEW" | |||
* "GEOM" | |||
* "IFIRE"|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [object, lodName] '''intersect''' [begin, end] |= Syntax | ||
|p1= [object, lodName]: [[Array]] |= Parameter 1 | |p1= [object, lodName]: [[Array]] |= Parameter 1 |
Revision as of 20:57, 6 August 2015
Description
- Description:
- Find named selections in object which is in specified lod intersected by given section of a line.
Return value is in the form of [selection, number]. Multiple returned arrays are nested within a single array, and no intersection will return an empty array.
"LodName" is one of:
- "FIRE"
- "VIEW"
- "GEOM"
- "IFIRE"
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, lodName] intersect [begin, end]
- Parameters:
- [object, lodName]: Array
- object: Object
- lodName: String
- [begin, end]: Array
- begin: Array - format Position3D
- end: Array - format Position3D
- Return Value:
- Array
Examples
- Example 1:
[_tank, "VIEW"] intersect [[1500, 1500, 2], [1550, 1500, 2]]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on Jul 25, 2007 - 08:37
- ManDay
- The most common LOD is "FIRE", which identifies the most detailled hitbox used for ammunition.
- Posted on Mar 27, 2014 - 14:52
- ffur2007slx2_5
-
1. Example (In ArmA3 ver 1.14) display returned arrays on cursor entities:
Sto = []; Fn = { { Sto set [_foreachindex,[cursortarget,_x] intersect [(asltoatl (eyepos player)),(screentoworld [0.5,0.5])]]; } foreach ["FIRE","VIEW","GEOM","IFIRE"]; hintsilent format ["FIRE: %1, VIEW: %2, GEOM: %3, IFIRE: %4",Sto select 0,Sto select 1,Sto select 2,Sto select 3]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;
Return FIRE: [something], VIEW: [something], GEOM: [something], IFIRE: [something].
2. More advanced use on intersect for searching memoryLODs can be found here: [1]