modelToWorldVisual: Difference between revisions
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Killzone Kid (talk | contribs) (syntax) |
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|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
|p2= modelPos: [[Array]] - [x,y,z] offset relative to the model centre |= Parameter 2 | |p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) |= Parameter 2 | ||
| [[Array]] - world position in format [[ | | [[Array]] - world position in format [[PositionAGL]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> | |x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code> |
Revision as of 15:16, 13 August 2015
Description
- Description:
- Converts position from object model space to world space in render time scope.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
Notes
-
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