modelToWorldVisual: Difference between revisions

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|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]] |= Parameter 1


|p2= modelPos: [[Array]] - [x,y,z] offset relative to the model centre |= Parameter 2
|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) |= Parameter 2


| [[Array]] - world position in format [[Position]] |= Return value
| [[Array]] - world position in format [[PositionAGL]] |= Return value
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|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>

Revision as of 15:16, 13 August 2015


Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope.
Groups:
Uncategorised

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldworldToModelVisualworldToModelselectionPosition

Notes

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Notes