drawLine3D: Difference between revisions
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Killzone Kid (talk | contribs) (note updated since new command is available) |
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<dd class="notedate">Posted on August 31, 2013 | <dd class="notedate">Posted on August 31, 2013 | ||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]''' | <dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]''' | ||
<dd class="note">As command syntax indicates, this command expects starting and ending position in format [[ | <dd class="note">As command syntax indicates, this command expects starting and ending position in format [[PositionAGL]] meaning that over the land it expects [[PositionATL]] and over the sea [[PositionASLW]]. Use additional [[ASLToAGL]] and [[AGLToASL]] commands wherever is necessary. | ||
<code>[[addMissionEventHandler]] ["Draw3D", { | <code>[[addMissionEventHandler]] ["Draw3D", { |
Revision as of 16:24, 13 August 2015
Description
- Description:
- Draws a line of a given color between two 3D positions. Command has to be executed each frame. Use onEachFrame or addMissionEventHandler "Draw3D".
- Groups:
- Uncategorised
Syntax
- Syntax:
- drawLine3D [start, end, color]
- Parameters:
- [start, end, color]: Array
- start: PositionAGL
- end: PositionAGL
- color: Color
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { drawLine3D [getPos player, getPos cursorTarget, [1,1,1,1]]; };
Additional Information
- See also:
- drawIcon3D
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 31, 2013
- Killzone_Kid
- As command syntax indicates, this command expects starting and ending position in format PositionAGL meaning that over the land it expects PositionATL and over the sea PositionASLW. Use additional ASLToAGL and AGLToASL commands wherever is necessary.
addMissionEventHandler ["Draw3D", { drawLine3D [ASLToAGL eyePos soldier1, ASLToAGL eyePos soldier2, [1,0,0,1]]; }];
Bottom Section
- Posted on February 18, 2015 - 02:10 (UTC)
- Waffle SS.
- Visible through fog and past draw distance.