lifeState: Difference between revisions
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|x1= < | |x1= <code>_ls = [[lifeState]] loon;</code> |= EXAMPLE1 | ||
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Revision as of 20:46, 12 November 2015
Description
- Description:
- Returns the life state of the given unit. Can be one of:
(Pre-Arma 3)- "ALIVE"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "ASLEEP"
- "UNCONSCIOUS"
(Arma 3)- "HEALTHY"
- "DEAD"
- "DEAD-RESPAWN"
- "DEAD-SWITCHING"
- "INCAPACITATED"
- "INJURED"
In Arma 3 lifeState seems to change to "INJURED" when damage aliveUnit >= 0.1 (0.1 seems to be the value defined in config under "InjuredTreshold"). - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_ls = lifeState loon;
Additional Information
- See also:
- setUnconscious
Notes
-
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Only post proven facts here! Add Note