CfgRemoteExec – Arma 3
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== Notes == | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on January 1, 2016</dd> | |||
<dt class="note">[[User:AgentRevolution|AgentRev]]</dt> | |||
<dd class="note"> | |||
As [[BIS_fnc_MP]] now uses remoteExec, there are some functions spontaneously called by the game core that require whitelisting if "Functions" is set to "mode = 1;" in order to work: | |||
<code>class BIS_fnc_effectKilledAirDestruction; | |||
class BIS_fnc_effectKilledAirDestructionStage2; | |||
class BIS_fnc_effectKilledSecondaries; | |||
class BIS_fnc_objectVar; | |||
</code> | |||
Additionally, for [[Event_Scripts|initPlayerServer.sqf]] to work properly, [[BIS_fnc_execVM]] would also need to be whitelisted, but I don't personally recommend it, as it opens up vulnerabilities in competitive environments. | |||
</dd> | |||
</dl> | |||
[[Category:Arma_3:_Editing]] | [[Category:Arma_3:_Editing]] |
Revision as of 05:28, 2 January 2016
Description
Class containing a list of all scripted functions and commands which can be remotely executed by BIS_fnc_MP / remoteExec / remoteExecCall on server or client machines. Can be defined in Config.cpp or in campaign's or mission's Description.ext. The most local variant is used.
Format
class CfgRemoteExec { // List of script functions allowed to be sent from client via remoteExec class Functions { // State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility) mode = 2; // Ability to send jip messages: 0-disabled, 1-enabled (default) jip = 1; /*your functions here*/ class YourFunction1 { allowedTargets=0; // can target anyone (default) jip = 0; // sending jip messages is disabled for this function (overrides settings in the Functions class) }; class YourFunction2 { allowedTargets=1; }; // can target only clients class YourFunction3 { allowedTargets=2; }; // can target only the server }; // List of script commands allowed to be sent from client via remoteExec class Commands { /*your commands here*/ class YourCommand1 { allowedTargets=0; jip=0; } // can target anyone, sending jip is turned off (overrides settings in the Commands class) }; };
Notes
- Posted on January 1, 2016
- AgentRev
-
As BIS_fnc_MP now uses remoteExec, there are some functions spontaneously called by the game core that require whitelisting if "Functions" is set to "mode = 1;" in order to work:
class BIS_fnc_effectKilledAirDestruction; class BIS_fnc_effectKilledAirDestructionStage2; class BIS_fnc_effectKilledSecondaries; class BIS_fnc_objectVar;
Additionally, for initPlayerServer.sqf to work properly, BIS_fnc_execVM would also need to be whitelisted, but I don't personally recommend it, as it opens up vulnerabilities in competitive environments.