getClientState: Difference between revisions
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns client state in network game. Works on both, client and dedicated server. |= Description | | Returns client state in network game. Works on both, client and dedicated server. The following states are possible:<br><br> | ||
<table> | |||
<tr> | |||
<td>[[getClientStateNumber]] </td> | |||
<td>[[getClientState]] </td> | |||
<td>'''Description'''</td> | |||
</tr><tr> | |||
<td>0</td> | |||
<td>"NONE"</td> | |||
<td>No client (or singleplayer)</td> | |||
</tr><tr> | |||
<td>1</td> | |||
<td>"CREATED"</td> | |||
<td>Client is created</td> | |||
</tr><tr> | |||
<td>2</td> | |||
<td>"CONNECTED"</td> | |||
<td>Client is connected to server, message formats are registered</td> | |||
</tr><tr> | |||
<td>3</td> | |||
<td>"LOGGED IN"</td> | |||
<td>Identity is created</td> | |||
</tr><tr> | |||
<td>4</td> | |||
<td>"MISSION SELECTED"</td> | |||
<td>Mission is selected</td> | |||
</tr><tr> | |||
<td>5</td> | |||
<td>"MISSION ASKED"</td> | |||
<td>Server was asked to send / not send mission</td> | |||
</tr><tr> | |||
<td>6</td> | |||
<td>"ROLE ASSIGNED"</td> | |||
<td>Role was assigned (and confirmed)</td> | |||
</tr><tr> | |||
<td>7</td> | |||
<td>"MISSION RECEIVED"</td> | |||
<td>Mission received</td> | |||
</tr><tr> | |||
<td>8</td> | |||
<td>"GAME LOADED"</td> | |||
<td>Island loaded, vehicles received</td> | |||
</tr><tr> | |||
<td>9</td> | |||
<td>"BRIEFING SHOWN"</td> | |||
<td>Briefing was displayed</td> | |||
</tr><tr> | |||
<td>10</td> | |||
<td>"BRIEFING READ"</td> | |||
<td>Ready to play mission</td> | |||
</tr><tr> | |||
<td>11</td> | |||
<td>"GAME FINISHED"</td> | |||
<td>Game was finished</td> | |||
</tr><tr> | |||
<td>12</td> | |||
<td>"DEBRIEFING READ"</td> | |||
<td>Debriefing read, ready to continue with next mission</td> | |||
</tr> | |||
</table>|= Description | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''getClientState''' |= Syntax | | '''getClientState''' |= Syntax | ||
| [[String]] - Client state | | [[String]] - Client state (see table above) | ||
|= RETURNVALUE | |= RETURNVALUE | ||
|x1= <code>_state = [[getClientState]];</code>|= EXAMPLE1 | |x1= <code>_state = [[getClientState]];</code>|= EXAMPLE1 | ||
|x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>|= EXAMPLE1 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[getPlayerUID]] |= SEEALSO | | [[getClientStateNumber]], [[getPlayerUID]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 11:20, 16 January 2016
Description
- Description:
- Returns client state in network game. Works on both, client and dedicated server. The following states are possible:
getClientStateNumber getClientState Description 0 "NONE" No client (or singleplayer) 1 "CREATED" Client is created 2 "CONNECTED" Client is connected to server, message formats are registered 3 "LOGGED IN" Identity is created 4 "MISSION SELECTED" Mission is selected 5 "MISSION ASKED" Server was asked to send / not send mission 6 "ROLE ASSIGNED" Role was assigned (and confirmed) 7 "MISSION RECEIVED" Mission received 8 "GAME LOADED" Island loaded, vehicles received 9 "BRIEFING SHOWN" Briefing was displayed 10 "BRIEFING READ" Ready to play mission 11 "GAME FINISHED" Game was finished 12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission - Groups:
- Uncategorised
Syntax
- Syntax:
- getClientState
- Return Value:
- String - Client state (see table above)
Examples
- Example 1:
_state = getClientState;
- Example 2:
if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};
Additional Information
- See also:
- getClientStateNumbergetPlayerUID
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note