getClientState: Difference between revisions

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m (GVI 1.06 --> 1.08 http://dev.arma3.com/post/spotrep-00016)
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| Returns client state in network game. Works on both, client and dedicated server. |= Description
| Returns client state in network game. Works on both, client and dedicated server. The following states are possible:<br><br>
<table>
<tr>
<td>[[getClientStateNumber]]&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>[[getClientState]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td>'''Description'''</td>
</tr><tr>
<td>0</td>
<td>"NONE"</td>
<td>No client (or singleplayer)</td>
</tr><tr>
<td>1</td>
<td>"CREATED"</td>
<td>Client is created</td>
</tr><tr>
<td>2</td>
<td>"CONNECTED"</td>
<td>Client is connected to server, message formats are registered</td>
</tr><tr>
<td>3</td>
<td>"LOGGED IN"</td>
<td>Identity is created</td>
</tr><tr>
<td>4</td>
<td>"MISSION SELECTED"</td>
<td>Mission is selected</td>
</tr><tr>
<td>5</td>
<td>"MISSION ASKED"</td>
<td>Server was asked to send / not send mission</td>
</tr><tr>
<td>6</td>
<td>"ROLE ASSIGNED"</td>
<td>Role was assigned (and confirmed)</td>
</tr><tr>
<td>7</td>
<td>"MISSION RECEIVED"</td>
<td>Mission received</td>
</tr><tr>
<td>8</td>
<td>"GAME LOADED"</td>
<td>Island loaded, vehicles received</td>
</tr><tr>
<td>9</td>
<td>"BRIEFING SHOWN"</td>
<td>Briefing was displayed</td>
</tr><tr>
<td>10</td>
<td>"BRIEFING READ"</td>
<td>Ready to play mission</td>
</tr><tr>
<td>11</td>
<td>"GAME FINISHED"</td>
<td>Game was finished</td>
</tr><tr>
<td>12</td>
<td>"DEBRIEFING READ"</td>
<td>Debriefing read, ready to continue with next mission</td>
</tr>
</table>|= Description
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| '''getClientState''' |= Syntax
| '''getClientState''' |= Syntax


| [[String]] - Client state. Possible values are:
| [[String]] - Client state (see table above)
# NONE - no client (or singleplayer)
# CREATED - client is create
# CONNECTED - client is connected to server, message formats are registered
# LOGGED IN - identity is created
# MISSION SELECTED - mission is selected
# MISSION ASKED - server was asked to send / not send mission
# ROLE ASSIGNED - role was assigned (and confirmed)
# MISSION RECEIVED - mission received
# GAME LOADED - island loaded, vehicles received
# BRIEFING SHOWN - briefing was displayed
# BRIEFING READ - ready to play mission
# GAME FINISHED - game was finished
# DEBRIEFING READ - debriefing read, ready to continue with next mission


|= RETURNVALUE  
|= RETURNVALUE  


|x1= <code>_state = [[getClientState]];</code>|= EXAMPLE1  
|x1= <code>_state = [[getClientState]];</code>|= EXAMPLE1  
|x2= <code>[[if]] ([[getClientState]] == "BRIEFING READ") [[then]] {[[hint]] "Let the show begin!"};</code>|= EXAMPLE1
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| [[getPlayerUID]] |= SEEALSO  
| [[getClientStateNumber]], [[getPlayerUID]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 11:20, 16 January 2016

Hover & click on the images for description

Description

Description:
Returns client state in network game. Works on both, client and dedicated server. The following states are possible:

getClientStateNumber     getClientState                   Description
0 "NONE" No client (or singleplayer)
1 "CREATED" Client is created
2 "CONNECTED" Client is connected to server, message formats are registered
3 "LOGGED IN" Identity is created
4 "MISSION SELECTED" Mission is selected
5 "MISSION ASKED" Server was asked to send / not send mission
6 "ROLE ASSIGNED" Role was assigned (and confirmed)
7 "MISSION RECEIVED" Mission received
8 "GAME LOADED" Island loaded, vehicles received
9 "BRIEFING SHOWN" Briefing was displayed
10 "BRIEFING READ" Ready to play mission
11 "GAME FINISHED" Game was finished
12 "DEBRIEFING READ" Debriefing read, ready to continue with next mission
Groups:
Uncategorised

Syntax

Syntax:
getClientState
Return Value:
String - Client state (see table above)

Examples

Example 1:
_state = getClientState;
Example 2:
if (getClientState == "BRIEFING READ") then {hint "Let the show begin!"};

Additional Information

See also:
getClientStateNumbergetPlayerUID

Notes

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Notes

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