set3DENAttributes: Difference between revisions
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| Set entity [[Eden Editor: Entity Attributes|attributes]]. |= Description | | Set entity [[Eden Editor: Entity Attributes|attributes]]. | ||
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | |||
|= Description | |||
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Revision as of 08:33, 1 March 2016
Description
- Description:
- Set entity attributes.
- Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array or Eden Entities
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute
Notes
-
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Notes