set3DENAttributes: Difference between revisions

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| Set entity [[Eden Editor: Entity Attributes|attributes]]. |= Description
| Set entity [[Eden Editor: Entity Attributes|attributes]].
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|= Description
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Revision as of 08:33, 1 March 2016

Hover & click on the images for description

Description

Description:
Set entity attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
Parameters:
entities: Array or Eden Entities
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true]]; Set all selected objects as playable

Additional Information

See also:
get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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