getRelPos: Difference between revisions
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<dt class="note">'''[[User:talkingtoaj|talkingtoaj]]'''<dd class="note"> | |||
getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it's starting point, getRelPos requires an object with its own azithmus heading. | |||
<dd class="notedate">Posted on 3 March, 2016 | |||
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Revision as of 20:51, 4 March 2016
Description
- Description:
- Returns position, which is given distance and relative direction away from original object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object getRelPos [distance, direction]
- Parameters:
- object: Object - object
- [distance, direction]: Array
- distance: Number - distance from object
- direction: Number - direction relative to object's current direction
- Return Value:
- Array - format [x,y,z], where z is land surface in format PositionAGL
Examples
Additional Information
- See also:
- getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- talkingtoaj
- getPos vs getRelPos: getRelPos operates similarly to getPos except in getRelPos the direction is calculated 'relative' to the current object direction whereas getPos's direction is from North. Thus while getPos can take a position array as it's starting point, getRelPos requires an object with its own azithmus heading.
- Posted on 3 March, 2016