BIS fnc didJIP: Difference between revisions
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SilentSpike (talk | contribs) (Created page with " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.34|= Game version |arg= |= MPARG...") |
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[[Category:Functions|{{uc:didJIP}}]] | [[Category:Functions|{{uc:didJIP}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:didJIP}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on March 25, 2016 - 14:25 (UTC)</dd> | |||
<dt class="note">[[User:Revo|Revo]]</dt> | |||
<dd class="note"> | |||
'''Instead of using this functions one can use the engine command didJIP which does the exact same thing''' | |||
</dd> | |||
</dl> | |||
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Revision as of 15:25, 25 March 2016
Description
- Description:
- Return whether or not the local player joined the game while it was already in progress.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [] call BIS_fnc_didJIP
- Return Value:
- Boolean
Examples
- Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on March 25, 2016 - 14:25 (UTC)
- Revo
- Instead of using this functions one can use the engine command didJIP which does the exact same thing