BIS fnc didJIP: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 43: Line 43:
<dt class="note">[[User:Revo|Revo]]</dt>
<dt class="note">[[User:Revo|Revo]]</dt>
<dd class="note">
<dd class="note">
'''Instead of using this function one can use the engine command didJIP which does the exact same thing'''
'''Instead of using this function one can use the engine command [https://community.bistudio.com/wiki/didJIP didJIP] which does the exact same thing'''
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 15:27, 25 March 2016


Hover & click on the images for description

Description

Description:
Return whether or not the local player joined the game while it was already in progress.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[] call BIS_fnc_didJIP
Return Value:
Boolean

Examples

Example 1:
if ([] call BIS_fnc_didJIP) then { forceRespawn player };

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2016 - 14:25 (UTC)
Revo
Instead of using this function one can use the engine command didJIP which does the exact same thing