onEachFrame: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (format, removed note that is now irrelevant) |
Killzone Kid (talk | contribs) (see also) |
||
Line 18: | Line 18: | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
| [[diag_frameNo]], [[diag_fps]] |= See also | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 03:25, 1 April 2016
Description
- Description:
- Runs given statement every frame.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player}; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame {hintSilent str [_myvar, myvar]}; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame {player sideChat "first"}; onEachFrame {player sideChat "second"}; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame {sleep 1}; //ERROR!!!
Additional Information
- See also:
- diag_frameNodiag_fps
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event