getObjectType: Difference between revisions

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(Land decal added)
(see also)
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| [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]] |= SEEALSO  
| [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 15:12, 8 April 2016

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Uncategorised

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - Object type

Examples

Example 1:
_objType = getObjectType player;

Additional Information

See also:
cursorObjectcursorTargetcreateSimpleObjectallMissionObjectssetObjectViewDistancesetObjectViewDistanceobjectParentobject

Notes

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Only post proven facts here! Add Note

Notes

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