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</dd> | </dd> | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on April 08, 2016 - 21:35 (UTC)</dd> | <dd class="notedate">Posted on April 08, 2016 - 21:35 (UTC)</dd> | ||
<dt class="note"> | <dt class="note">'[[User:Pierre MGI|Pierre MGI]]</dt> | ||
<dd class="note"> | |||
To illustrate Mikero's comment: | To illustrate Mikero's comment: | ||
Destroying a variable doesn't mean the engine "reset" the "container" of the value. For example, just test: | Destroying a variable doesn't mean the engine "reset" the "container" of the value. | ||
< | For example, just test: | ||
<pre> | |||
0 = [] spawn { | 0 = [] spawn { | ||
while {true} do { | while {true} do { | ||
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my_var = nil; | my_var = nil; | ||
}} | }} | ||
</ | </pre> | ||
Container my_var is still incremented, even if value my_var is voided. | Container my_var is still incremented, even if value my_var is voided. | ||
</dd> | </dd> | ||
</dl> | |||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> | ||
Revision as of 00:41, 9 April 2016
Description
- Description:
- Nil value. This value can be used to undefine existing variables.
- Groups:
- Uncategorised
Syntax
- Syntax:
- nil
- Return Value:
- Void
Examples
- Example 1:
variableToDestroy = nil;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Mikero
- Note that ArrayName = nil destroys the arrayNAME not the array content. Array content is 'destroyed' when no more ArrayNames refer to the content.
- Worldeater
- Never ever assign a value to nil! Doing so creates a global variable with the same name that overrides the "command" nil: foo = "foo"; nil = "bar"; foo = nil; hint foo; // displays "bar"
Bottom Section
- Posted on September 25, 2014 - 09:50 (UTC)
- Kenoxite
-
While isNil isn't available in OFP/CWA you can easily emulate it with something like this:
_nil = format["%1",_nilstring]; ?(format["%1",foo]==_nil): foo = "Hello World!"
- Posted on April 08, 2016 - 21:35 (UTC)
- 'Pierre MGI
-
To illustrate Mikero's comment:
Destroying a variable doesn't mean the engine "reset" the "container" of the value.
For example, just test:
0 = [] spawn { while {true} do { sleep 0.5; if (isNil "my_var") then {my_var = player addAction ["useless action", {}]}; player removeAction my_var; hintSilent format ["%1", my_var]; my_var = nil; }}
Container my_var is still incremented, even if value my_var is voided.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Variables