safeZoneX: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) (spelling) |
||
Line 9: | Line 9: | ||
| [[Image:safezone.jpg|600px]]<br><br> | | [[Image:safezone.jpg|600px]]<br><br> | ||
Returns the distance in screen measurement units from top left corner of the default viewport of the screen to the left border of the screen. Since it is going in | Returns the distance in screen measurement units from top left corner of the default viewport of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution [[getResolution]]. See also [[SafeZone]] |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:51, 14 April 2016
Description
- Description:
Returns the distance in screen measurement units from top left corner of the default viewport of the screen to the left border of the screen. Since it is going in opposite way of the X axis, the value is negative. The measurement units depend on the current screen resolution getResolution. See also SafeZone- Groups:
- Uncategorised
Syntax
- Syntax:
- SafeZoneX
- Return Value:
- Number
Examples
- Example 1:
_szX = safeZoneX; //returns a float value < 0.0
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note