getUnitTrait: Difference between revisions
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(fixed, engine traits) |
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Line 11: | Line 11: | ||
audibleCoef (scalar)<br /> | audibleCoef (scalar)<br /> | ||
loadCoef (scalar)<br />|= Description | loadCoef (scalar)<br />|= Description | ||
|unit ''' | |unit '''getUnitTrait''' skill_name |= Syntax | ||
|p1= Unit: [[Object]] |= Parameter 1 | |p1= Unit: [[Object]] |= Parameter 1 | ||
|p2= skill_name: [[String]] - Name of the skill |= Parameter 1 | |p2= skill_name: [[String]] - Name of the skill |= Parameter 1 | ||
| [[Bool]] or [[Scalar]] - Value of the trait |= RETURNVALUE | | [[Bool]] or [[Scalar]] - Value of the trait |= RETURNVALUE | ||
|x1= <code>player getUnitTrait "Medic";</code>|= EXAMPLE1 | |x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>|= EXAMPLE1 | ||
| [[setUnitTrait]]|= SEEALSO | | [[setUnitTrait]]|= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 00:05, 27 April 2016
Description
- Description:
- Gets the current value of a trait of the given unit.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit getUnitTrait skill_name
- Parameters:
- Unit: Object
- skill_name: String - Name of the skill
- Return Value:
- Bool or Scalar - Value of the trait
Examples
- Example 1:
player getUnitTrait "Medic";
Additional Information
- See also:
- setUnitTrait
Notes
-
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