setUnitTrait: Difference between revisions
Jump to navigation
Jump to search
(added UAVHacker trait (tested and works in 1.58)) |
No edit summary |
||
Line 36: | Line 36: | ||
<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on April 27, 2016 - 18:12 (UTC)</dd> | |||
<dt class="note">[[User:Revo|Revo]]</dt> | |||
<dd class="note"> | |||
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 19:12, 27 April 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
medic (bool)
engineer (bool)
explosiveSpecialist (bool)
UAVHacker (bool)
camouflageCoef (scalar)
audibleCoef (scalar)
loadCoef (scalar) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
Bottom Section
- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.