isPlayer: Difference between revisions
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SilentSpike (talk | contribs) (Fixed broken note) |
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on June 3, 2016 - 12:58 (UTC)</dd> | |||
<dt class="note">[[User:Commy2|Commy2]]</dt> | |||
<dd class="note"> | |||
This command reports true for headless client objects. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 13:58, 3 June 2016
Description
- Description:
- Check if given person is a human player.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Bottom Section
- Posted on June 3, 2016 - 12:58 (UTC)
- Commy2
- This command reports true for headless client objects.
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Multiplayer
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters