Sound: SoundControllers – Arma 3
Jump to navigation
Jump to search
Megagoth1702 (talk | contribs) m (Megagoth1702 moved page Arma 3 Sound: EnvironmentVariables to Arma 3 Sound: SoundControllers: Better fitting name) |
Megagoth1702 (talk | contribs) (Added info on functions) |
||
Line 1: | Line 1: | ||
[[Category: Arma 3: Editing]] | [[Category: Arma 3: Editing]] | ||
= | = Sound Controllers = | ||
Sound controllers deliver data from the engine in real time which makes them perfect to control volumes and frequencies of sounds. If you want to monitor sound controllers, you can use these functions: | |||
*[[getAllSoundControllers]] - can only be used on vehicles. | |||
*[[getSoundController]] - can only be used on vehicles. | |||
*[[getSoundControllerResult]] - can only be used on vehicles. | |||
*[[getEnvSoundControllers]] - can only be used on positions. | |||
*[[getEnvSoundController]] - can only be used on positions. | |||
Also look at this [https://forums.bistudio.com/topic/187202-arma-3-sound-modding-101/?p=3049207 forum post] for a video showcase and a great and simple to use example mission. | |||
Note: collection of controllers below reflects A3 1.60 state. | |||
== cfgAmmo == | == cfgAmmo == |
Revision as of 18:11, 21 June 2016
Sound Controllers
Sound controllers deliver data from the engine in real time which makes them perfect to control volumes and frequencies of sounds. If you want to monitor sound controllers, you can use these functions:
- getAllSoundControllers - can only be used on vehicles.
- getSoundController - can only be used on vehicles.
- getSoundControllerResult - can only be used on vehicles.
- getEnvSoundControllers - can only be used on positions.
- getEnvSoundController - can only be used on positions.
Also look at this forum post for a video showcase and a great and simple to use example mission.
Note: collection of controllers below reflects A3 1.60 state.
cfgAmmo
- forest
- houses
- interior
- meadow
- sea
- trees
X max X
cfgWeapons
- forest
- houses
- interior
- meadows
- sea
- trees
X max X
CfgSoundShaders
- forest
- houses
- interior
- meadow
- meadows
- sea
- trees
X max X
CfgEnvSounds
- coast
- forest
- hills
- houses
- night
- rain
- sea
- trees
- windy
X factor[DDD,DDD]
CfgWorlds
- forest
- hills
- houses
- meadow
- night
- rain
- sea
- trees
- WaterDepth
- windy
X factor[DDD,DDD] X interpolate[DDD,DDD,DDD,DDD]
CfgVehicles
- asphalt
- forest
- grass
- gravel
- hills
- houses
- meadow
- mud
- rain
- rock
- sand
- sea
- trees
- water
- waterDepth
- camPos
- playerPos
- angVelocity
- damper0
- engineOn
- gmeterZ
- lateralMovement
- latSlipDrive
- LongSlipDrive
- motorDamage
- rotorDamage
- rotorSpeed
- rotorThrust
- rpm
- scrubBuilding
- scrubLand
- scrubTree
- slingLoadActive
- speed
- thrust
- transmissionDamage
X factor[DDD,DDD] X interpolate[DDD,DDD,DDD,DDD] X max X X min X