setUnitTrait: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | | Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | ||
Default traits are:<br /><br /> | Default traits are:<br /><br /> | ||
audibleCoef (scalar)<br /> | |||
camouflageCoef (scalar)<br /> | |||
engineer (bool)<br /> | engineer (bool)<br /> | ||
explosiveSpecialist (bool)<br /> | explosiveSpecialist (bool)<br /> | ||
loadCoef (scalar)<br /> | |||
medic (bool)<br /> | |||
UAVHacker (bool)<br /> | UAVHacker (bool)<br /> | ||
|= Description | |= Description |
Revision as of 10:52, 19 July 2016
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:
audibleCoef (scalar)
camouflageCoef (scalar)
engineer (bool)
explosiveSpecialist (bool)
loadCoef (scalar)
medic (bool)
UAVHacker (bool) - Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom: Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Notes
Bottom Section
- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.