BIS fnc weaponDirectionRelative: Difference between revisions
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Killzone Kid (talk | contribs) (Created page with "{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}} {{Function|= ____________________________________________________________________________________________ | arma3dev |= |1.65...") |
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{{DISPLAYTITLE:BIS_fnc_weaponDirectionRelative}} | |||
{{Function|= | |||
____________________________________________________________________________________________ | |||
| arma3dev |= | |||
|1.65|= | |||
| | |arg= |= MPARGUMENTS | ||
| | |eff= |= MPEFFECTS | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | Returns relative direction vector of given weapon for the given vehicle|= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative''' |= | ||
| |= Return value | |p1= vehicle: [[Object]] - vehicle|= | ||
|p2= weapon: [[String]] - vehicle weapon |= | |||
|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]|= | |||
| [[Array]] in format [x,y,z] |= Return value | |||
|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>|= EXAMPLE1 | |||
__________ | |||
| [[weaponDirection]] |= SEEALSO | |||
| | | |= MPBEHAVIOUR | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | |||
<h3 style='display:none'>Bottom Section</h3> | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
[[Category:{{Name|arma3}}: Functions|{{uc:weaponDirection}}]] | |||
[[Category:{{Name|arma3}}: Functions|{{uc: |
Revision as of 21:49, 30 August 2016
Description
- Description:
- Returns relative direction vector of given weapon for the given vehicle
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, weapon visual] call BIS_fnc_weaponDirectionRelative
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Array in format [x,y,z]
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
- See also:
- weaponDirection
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.65]][[ Category: arma3dev: New Functions | BIS FNC WEAPONDIRECTIONRELATIVE]][[ Category: arma3dev: Functions | BIS FNC WEAPONDIRECTIONRELATIVE]]