add3DENLayer: Difference between revisions

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| [[Number]] - layer ID |= RETURNVALUE  
| [[Number]] - layer ID |= RETURNVALUE  


|x1= <code>_myLayer = -1 add3DENLayer "Enemy Base";
|x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base";
_myLayerFort = _myLayer add3DENLayer "Fortifications";
_myLayerFort = _myLayer [[add3DENLayer]] "Fortifications";
_myLayerPatrol = _myLayer add3DENLayer "Patrols";
_myLayerPatrol = _myLayer [[add3DENLayer]] "Patrols";
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  
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Revision as of 12:43, 18 September 2016

Hover & click on the images for description

Description

Description:
Add an editing layer in Eden Editor.
Groups:
Uncategorised

Syntax

Syntax:
parentLayerID add3DENLayer name
Parameters:
parentLayerID : Number - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer.
name: String - layer display name
Return Value:
Number - layer ID

Examples

Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";

Additional Information

See also:
remove3DENLayer set3DENLayer get3DENLayerEntities

Notes

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Only post proven facts here! Add Note

Notes


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