add3DENLayer: Difference between revisions
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| [[Number]] - layer ID |= RETURNVALUE | | [[Number]] - layer ID |= RETURNVALUE | ||
|x1= <code>_myLayer = -1 add3DENLayer "Enemy Base"; | |x1= <code>_myLayer = -1 [[add3DENLayer]] "Enemy Base"; | ||
_myLayerFort = _myLayer add3DENLayer "Fortifications"; | _myLayerFort = _myLayer [[add3DENLayer]] "Fortifications"; | ||
_myLayerPatrol = _myLayer add3DENLayer "Patrols"; | _myLayerPatrol = _myLayer [[add3DENLayer]] "Patrols"; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 12:43, 18 September 2016
Description
- Description:
- Add an editing layer in Eden Editor.
- Groups:
- Uncategorised
Syntax
- Syntax:
- parentLayerID add3DENLayer name
- Parameters:
- parentLayerID : Number - ID of the parent layer. Use -1 to create the layer to root. No layer will be created when the ID doesn't point to a layer.
- name: String - layer display name
- Return Value:
- Number - layer ID
Examples
- Example 1:
_myLayer = -1 add3DENLayer "Enemy Base"; _myLayerFort = _myLayer add3DENLayer "Fortifications"; _myLayerPatrol = _myLayer add3DENLayer "Patrols";
Additional Information
- See also:
- remove3DENLayer set3DENLayer get3DENLayerEntities
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes